Clairvoyance
{{summoner:2}} I noticed that no one really uses this summoner spell. I love the spell, but can rarely justify actually taking it, because other choices almost always seem "better".
Recently, I was thinking about Trinkets
, and about Smite
.
Would it be possible to give Clairvoyance the same kind of love that Smite is getting? Enhancements based on item choices? or whatnot?
Below are a few ideas, tell me what you think.
Better Trinkets
When a Player has CV, Trinket items they own gain an amo limit of 2. cooldown between uses is 1 sec, and amo recharge is equal to their normal CD. (Greater Stealth Totem gains an amo limit of 4)
Omniscient CV
CV gains an amo limit of 2, and an amo recharge time of 90. (cooldown between uses = 0) When two allied instances of CV are used in the same area (whether by the same player or separate), all stealthed units in effected area are revealed.
Stat bonus
CV grants 5% flat CDR, in addition to its active.
Trinket Flavored CV
Based on the Trinket you have purchased, CV gains one of the following benefits at level 9:
- Warding Totem: -15 sec cooldown (total 45 sec cooldown)
- Scrying orb: Scrying orb gains unlimited range. OR greater vision radius.
- Sweeping lens: When CV is cast over an area containing stealthed units or wards, the viual "Eye" will turn red, and an auditory alert will sound.
Combo
any combination or alterations based on the above.



Ward limit+1, ward picks up echoes in unseen areas/stealthed champs (Rek'Sai style), upgraded picks up echoes better
,
it helps a lot for spy jungler or help own teammate to seal and get the kill low health (if they like to work together with me.)