Featured GameMode: 3v3v3

30562438_DEL·6/7/2015, 4:05:24 AM·2 votes·567 views

OK, I had this idea a long time ago, and it hasn't changed much since. Let me explain a little, and give me all the feedback you possibly can.


Basics:

  1. there are 3 teams of 3
  2. begin game at level 3
  3. a team wins when it achieves 10 kills
  4. you do not naturally have any minions.

Objectives: essentially all of the map is jungle, that said there are 7 items of major note.

  1. Peaceward Turrets: there is one of these placed in front of each re-spawn zone. They should act as inhibitor turrets, and have range to strike into the start zone. (no lazer defense, just the turret)
  2. If destroyed, the turret can be reclaimed, similar to the way
  3. The center tower: this grants sight of all 3 surrounding jungle camps, when a champion stands next to it. Azir can target this with his sun disk.
  4. The Blue Golems (grant blue buff when killed)
  5. The Bramblebacks (grant red buff when killed)
  6. Miniature Baron Nashor: first off, probably won't look like baron. Sorry about that. In any case, When killed, it will cause your base to begin spawning minions, which march down the designated paths.
  7. The Satyr: the Satyr is the ultimate, most powerful monster on this map. It continuously walks clockwise around the 3 central minion camps, and will attack any nearby champion without provocation. Furthermore, the Satyr will pursue you a given distance, if you flee from it. There is a large gold bonus for killing it, but no buff. It is primarily intended as a hazard.

In addition to all this, there are smaller minion camps around the outside region of the map.


it is probably possible to adapt this mode to work on the Crystal Scar.


I origionally thought of this as a new permenent game mode, though i doubt that will ever occur

0 Comments