Featured GameMode: 3v3v3
OK, I had this idea a long time ago, and it hasn't changed much since. Let me explain a little, and give me all the feedback you possibly can.
Basics:
- there are 3 teams of 3
- begin game at level 3
- a team wins when it achieves 10 kills
- you do not naturally have any minions.
Objectives: essentially all of the map is jungle, that said there are 7 items of major note.
- Peaceward Turrets: there is one of these placed in front of each re-spawn zone. They should act as inhibitor turrets, and have range to strike into the start zone. (no lazer defense, just the turret)
- If destroyed, the turret can be reclaimed, similar to the way
- The center tower: this grants sight of all 3 surrounding jungle camps, when a champion stands next to it. Azir can target this with his sun disk.
- The Blue Golems (grant blue buff when killed)
- The Bramblebacks (grant red buff when killed)
- Miniature Baron Nashor: first off, probably won't look like baron. Sorry about that. In any case, When killed, it will cause your base to begin spawning minions, which march down the designated paths.
- The Satyr: the Satyr is the ultimate, most powerful monster on this map. It continuously walks clockwise around the 3 central minion camps, and will attack any nearby champion without provocation. Furthermore, the Satyr will pursue you a given distance, if you flee from it. There is a large gold bonus for killing it, but no buff. It is primarily intended as a hazard.
In addition to all this, there are smaller minion camps around the outside region of the map.
it is probably possible to adapt this mode to work on the Crystal Scar.
I origionally thought of this as a new permenent game mode, though i doubt that will ever occur