[Champion Abilities]
I'm primarily interested in feedback here. each of the following abilities would have subtle to dramatic effects on the way a player would approach the game. I'd like to know how viable you think each of them are.
Vorpal Magic Passive: [Champion]'s Spells may critical strike for 120/140/160/180/200% damage, and 5/10/15/20/25% reduced cooldown.
This effects summoner spells as well.Spells critical strike with the same frequency as basic attacks. Active: Skill shot – range: 700 deals light damageand increase all damage dealt to target by all sources by 20/30/40/50/60% for 2 secondsand increases damage from the next 2 champion or epic monster based attacks (basic, or ability) by 3/6/9/12/15% . (expires after 3 seconds)and increase all damage dealt to target by all sources by 3/6/9/12/15% for 2 seconds.
- one of the basic results of this ability is to create a hybrid AD/AP champion build.
- reduced cooldowns from this will stack with CDR.
- the active has a very team-oriented offensive effect.
Lightning Stride [Champion] Channels, building power before teleporting to the target location and dealing heavy damage to all nearby units. Range increases as [Champion] Channels. (there will be range and target indicatiors similar to Xerath's R) Range: 0 + 250/350/450/550/650 per second channeled Maximum Channel time: 5 seconds Minimum Channel time: 1 second AOE: 350 radius Cost: 50 mana + 25mana/second while channeling
- The variable range is the central focus of the ability. those nearby to the target area will have little warning before the champion teleports in to engage combat.
Enigma Cloak [champion] removes all disables effecting himself and nearby allies, as well as creating a shield for himself which lasts 4 seconds. When the shield breaks, all damaging de-buffs are removed from nearby allies (but not from self). AOE: short – less than Sona's auras
- defensive ally buff that rewards you for being in the center of things.
Merchant (Passive)[Champion] has one additional item slots, and begins the game with +100 gold.
- universally stated as wildly OP.
Infected Cleaver (Dr Mundo) skill shot: range 650; width: 150 deals moderate damage, slows target by 30%, and increases the size of target's hit box by 60/100/140/180/220 units.
- the increased hit box size will make it easier for allies to land skill shots, etc.
's ult is only 12% but deals 150 + %AP at the end and it feels severely impacting at just 12%.. you should scale it back a bit... but I like the general ideas! nice work!