How about removing some dmg off tanks and give them some debuffs instead.

dominusx··3 votes·491 views

Like Maokai hit you with W you get less attack speed or something. can you see where i'm going with this? get rid of the whole i got sunfire i can oneshot your mage/adc/ assasins and instead make em more team relient and supportive. the debuff will also help em in lane reducing attack speed dmg or w/e from their opponents no? what do u think personally i'd much rather have my ass become weaker for getting his by tank spells rather getting almost oneshoted by them the debuffs can vary to fit each champions kit. might be fun to implement imo.

8 Comments

Elite4Runner4 votes

When people say that tanks shouldn't be able to deal damage, I always think of what a tank does in the real world.

https://media.giphy.com/media/DeogflZGx6EkE/giphy.gif

http://media1.giphy.com/media/Ob9AzfCDBU90I/giphy.gif

http://i.imgur.com/2qxVaRS.gif

Yeah, they take damage AND deal damage.

dominusx2 votes

by this logic cait should be shooting one bullet every 2 seconds cause she is a sniper.

Big Lincoln1 votes

durr hurr real world logic should apply to my videogame

Hethalean2 votes

Sooo you want tanks to only be able to lane against tanks because every trade you'll lose against a non tank, so your lane should just auto lose every time and if it is appropriately punished, you should be so far behind it shouldn't matter about your team fight prowess.

III BAKURYU III 1 votes

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Snowman Arc1 votes

Tanks are fine generally. They already itemize into slight debuffs, like Randuin's, Frozen Heart, Iceborn etc. Their kit is also debuffing. Limiting movement speed is a debuff.

I can see more options opening up for itemization though. For example, active items that lower damage for X amount of time.

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