Darius shuld not get an indicator for his ult
Keeping track of the damage the ult does at base, 1/2/3/4 stacks without noxian might, and 1/2/3/4/5 stacks with noxian might is one of the things that separates a good darius from a bad darius.
Darius's execute is also unique in that it's the only true dmg nuke that can reset itself with a successful execute, there is NO OTHER true dmg execute in the game like that.
Personally, I fear that such a change would severely lessen the gap between skilled darius players and non skilled darius players. It would heighten darius's win rate and probably have him nerfed again when he honestly doesnt need to be.
Darius's ult is the only true dmg execute that requires more knowledge than "oh hes at this HP"
It's the only execute that has a stacking mechanic, unlike chogath veigar and garen ultimate where you just wait to see how low they are and press r. It has variable damage dependent upon current stacks on the opponent and whether or not darius has noxian might. It shouldnt have an indicator, the impetus should be on the darius player to keep track of how much damage he can do based on those variables. A good darius gets his execute and start the dunk train, a bad darius prematurely presses R and the enemy doesnt get executed.
TL;DR darius's execute is much more unique than other executes due to its stacking mechanic and the noxian might variable (on or off). His execute is the only resettable true dmg execute in the game, so not having an indicator requires more skill and better distinguishes good from bad darii. Those who know when they can execute and when they cant to start the train of dunks.
-random darius main
