All Hail King Flash!

Stacona··4 votes·1,099 views

"Oh my goodness, he is talking about Flash, he cannot talk about my god, time to downvote." Silliness aside, Flash has been very dominant since ever, if you do not believe me then queue up for a game and see for yourselves. This concept would be nice if it opens up more spell diversity, but in all honesty it would only open up better and more customization options, which will be nicer than seeing Flash every game plus one other spell to see if people want to go for initiation for initiators, or defense for damage roles.

Without further to do, let's get started!


Quick: This is Ghost renamed to Quick.


Ghost: Instantly cleanse slows and become transparent for 2 seconds. While transparent become untargetable, ignore all unit collision, spells, and terrain, except for Azir's Emperor's Divide. Cannot attack or use spells while transparent. 240 seconds cooldown.

Transparent is your character becoming transparent, it is not a stealth. This is meant to be a defensive spell that probably two players on each team would take which is the Marksman and Mage, aka the main damage dealers to keep themselves alive.


Flash: Quickly dash in the target direction towards an enemy champion within vision range. 650 units range. 240 seconds cooldown.

This spell can only be used offensively because it can only be used within vision radius of an enemy champion and only towards them. This is to keep a spell champions can use to initiate and start fights. The spell has a dash, but it cannot be interrupted, the dash animation is to open up better counter play so the enemy can react with split second reactions.


Thanks for coming by, and thanks for the downvote because I talked about Flash! ^.^ Pleasure to see you downvoters love to see dynamic games /sarcasm! P.S. This is all written before even posting this. ~ Stacona

EDIT: Ghost: Cooldown increased to 240 from 210 seconds

27 Comments

Sozan52 votes

While I do agree that Flash is too dominant - your suggestions are just bad.

Ghost - pretty much a zhonya during which you can move. Deletes a whole champion class (assassins) and makes ADCs even stronger (and yes - they would probably pick this + flash anyway).

Quicksilver - what's up with the name? Anyway, this isn't a terrible idea by itself, but I think this is what Flash should become, not a new summoner spell altogether.

Flash - 10 minute cooldown, eh? I am sure this would reduce the popularity of it, but it's completely wrong way to do so.

Anyway, IMO flash should nerfed in one of the following ways:

  1. Change it to a dash (pretty much like your Quicksilver, but not targeted).
  2. Give it a brief channeling time that can be interrupted (let's say - 0,4s channel - if interrupted, Flash goes on 10s cooldown - of course some range and cooldown buffs would be necessary).
Stacona1 votes

Why would you pick Flash on a 600 seconds cooldown when there is Revive who grants second life and bonus health for 2 minutes - i kind of planned for concept Ghost to be used for damage roles for the escape, you don't want 2 escapes, you would take barrier, heal, exhaust, etc something that would actually help you out in combat, run away does not make you win fights, just lets you escape for another day, but if you keep running away you will eventually just lose the game-- I was just going to have Quicksilver named Flash- i was just curious if people would still take Flash if it was on the same cooldown as Revive--- but essentially it is suppose to be the Flash initiator portion--- Essentially the concept is dividing Flash into offense and defense to make room for more spells in that slot - because i think one person would use the offense spell, and two people would use the defense spell paired with one of the other spells, while support will use a combination of exhaust, heal, CV, clarity, etc and top lane may just opt in for Quick [formally Ghost] and something like TP or ignite or exhaust

Quicksilver[or just named Flash] is not targeted, it is a free dash adjustable dash towards the mouse cursor, but it can only be used within vision range of an enemy champion and yourself and only towards an enemy champion to force the spell in only one direction which is offense only - and concept Ghost cannot attack or use spells at all so it is forced to be defense only

I wouldn't want Flash to be interrupted, just a dash animation is fine for players can react to the spell being used. Would be silly blowing a summoner spell just to be denied by draven chucking his spinning axes at you- with a lower cooldown and longer range, even with a dash animation, should open up high initiating champions that like doing flashy plays [sorry] like galio, annie, sona, amumu, etc

I do think this would open up more spell diversity - because i can only see really one main initiator and maybe two at most so offense Flash would get used as much as Smite every game rather than by everyone, and concept Ghost, defensive Flash, would get used by no more than two players in a game [unless you are triple threat, but if concept Ghost ends up being too dominant after play testing then it would get toned down obviously]

Kuroi862 votes

So you want to nerf a summoner spell not because it's overpowered, but simply because it's too useful in a variety of situations?

Sozan52 votes

So you want to nerf a summoner spell not because it's overpowered, but simply because it's too useful in a variety of situations?

If it outclasses every other summoner spell in nearly 85+% of situations then yes - it's overpowered. Mind you that a well used flash is countered only by enemy flash (a poorly used one can be sometimes countered by exhaust or ghost - but Ghost takes around 5 seconds to catch up, which is quite long anyway).

Kuroi861 votes

Given that Flash is a movement spell, it's only really viable to compare it to other spells that affect movement. Exhaust, Ghost, Cleanse and Heal. The issue is not that Flash is too good, it's that the other spells are too situational.

Stacona2 votes

Flash is overpowered, when a spell can do offense, defense and utility in one spell and picked by everyone every game then it is obviously and blatantly overpowered and needs to and has to get toned down

Kuroi861 votes

Flash deals no damage and cannot reduce any damage you take. It's a pure utility spell.

Wanting a more diverse pool of spells is a good ideal. Nerfing a spell for being popular however is the wrong way to go about it.

Stacona1 votes

Why is it popular? Probably because it is deemed overpowered, and when something is overpowered it needs to get nerfed to balance the game out. Imagine if Kassadin, Irelia, and Rumble were never nerfed, the game would be in a horrendous place because we would have this massive power creep and the game will not be enjoyable to play because sure your champion might be stronger but if you ever try to do anything you auto die because everyone else is so grously over the top strong the game wont be enjoyable because you just die over and over again...

Flash has been nerfed multiple times in the past and is still overally dominant meaning it still needs to be nerfed further until it is in line with the other spells - or Flash receives a change that tones it down for other spells see play in the second slot for league actually has a second spell slot and not one spell slot and Flash- the game should feel like you have two spell slots

Kuroi861 votes

Flash has been nerfed multiple times in the past and is still overally dominant meaning it still needs to be nerfed further until it is in line with the other spells - or Flash receives a change that tones it down for other spells see play in the second slot for league actually has a second spell slot and not one spell slot and Flash- the game should feel like you have two spell slots

Mk, now I simply have to call bullshit on you here. Do you know when the last time flash was nerfed?

V1.0.0.152

We are in V4.18!

xDingwithsalad2 votes

boots are also found in every game and outclasses that last spot, nerf boots too please

Sozan53 votes

boots are also found in every game and outclasses that last spot, nerf boots too please

You have a lot of options in chosing boots themselves - AS, CDR, Armor, MR/Tenacity, Mpen and just movement speed boots, along with 1 enchant. There is not a single boots item that outclasses the rest (which is the case in summoner spells). Also, it is not uncommon for boots to be sold later on in the game (usually replaced with Zephyr or other ms item). And boots are just 1/6th of your item slots, unlike Flash which is 1/2.

Stacona1 votes

Also difference between boots and spells, every boots will get bought along with the enchantment - his logic would be correct if there were all these boot upgrades and everyone only went cooldown reduction homeguards every game, which is not the case [the homeguard thing kind of was until Riot toned down homeguards and helped out the other enchantments, which is what they need to do with Flash except for right now just tone down the spell that can do everything into a choice of what you want to do with it whether initiate or run away, but not both (buffing some of the other less popular spells may be an option too)]

I would like Riot to make a Zephyr esq item for other roles, one where you can sell boots in the late game for an item like Zephyr tailored for each role

Worgslarg1 votes

I like the idea of ghost granting the ability to move through walls, but the invulnerability would be too op. Take a tryndamere with GA, this new ghost, and kayle ult. He would be unkillable, and could 1v5.

xDingwithsalad1 votes

trynd can't 1v5 with a kayle ult lol, then itd be a 2v5

Worgslarg1 votes

Ok, 1.5 v 5. Kayle'd just sit there and taunt

Stacona1 votes

You cannot attack or use spells, concept Ghost is strictly for running away, there is not even an offensive option here unless you use the spell to pass through walls for a short cut to cut someone off

Worgslarg1 votes

Time to chase someone down or dodge that leona ult. He spins in, pops ghost and watches the cc miss.

Stacona1 votes

but you can do that with Flash now, so you agree that Flash need to be toned down, if not removed completely then at least split up into multiple spells-- Vlad has his pool that last for 2 seconds, plus deals damage and slows, this at least has a cooldown and cannot deal damage it is still reactive defense either to evade incoming threats or run through a wall to escape

Kowe The Ewok1 votes

Ahahhahahahahahhaahha

Calling Flash op, but suggesting 2 seconds of invulnearability...

Stacona1 votes

The difference is, one is defense only - Flash is offense and defense and utility

Kowe The Ewok2 votes

The difference is, one is defense only - Flash is offense and defense and utility

So an invincible Olaf / Kennen is ghosting at you - is this defense?

Stacona1 votes

First off, why would to run concept Ghost on olaf when he already is unstoppable and suppose to absorb damage when he ults because he is a tank, concept Ghost and tanks will not mix - --- better clarification, concept Ghost makes it like you don't exist at all for the duration, but the enemy can still see you, you cannot hurt the enemy in any way nor can they hurt you - you also can walk through terrain except for azir's ultimate as the one exception

Grand Eleven1 votes

I'm just going to leave this here ...

https://www.youtube.com/watch?v=CoiVmU4ns3s

Stacona1 votes

Okay...

DaSneakyGit1 votes

Remove flash.

Add item in game that gives HP and Flash.

Things get interesting...

It's amazing how much a games "meta" would change in terms of hero picks/item builds when not every champ in the world now has access to instant mobility from the get go.

Let the ganking and map awareness heightening begin.

Stacona1 votes

The other alternative is Flash is completely removed as a spell, but is acquired as a free item that has every the same as the spell, and you can combine it with any non-active fully completed item like an enchantment with an active

Marthian2 votes

it would make non-mobile champions be impossible to play early game.

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