Shyvana: Can we look at her ultimate and provide some QoL?

Profirix··2 votes·864 views

Hey guys,

I just want to visit Shyvana for a second and discuss some potential quality of life changes for her ultimate ability. I want to preface this by saying that I think she is currently in a pretty decent spot balance-wise but I doubt that I am the only person who thinks her ultimate is more than a ball of stats and a lunge. Lets take a quick second to discuss each aspect of her ultimate and propose some worthwhile changes that might make her feel stylistically like the almighty dragon she is supposed to be:

Q (twin fang, dragon form) - cleaves all enemies in front of her. I have yet to actually notice this effect ever successfully occurring on more than one target. Potentially she could benefit from a slightly visible range indicator on targets she is next to to show that her cleave will actually hit more than one target. Perhaps we could extend the cleave range or radius? This ability seems virtually useless in 99.9% of the situations and I wouldn't mind seeing it changed entirely for a more useful passive.

W (burnout, dragon form) - Leaves a burning trail on the ground behind her. This trail disappears way too fast to be useful. You get less than two seconds before the trail is gone and you've gotten maybe one or two ticks of burnout damage on the target. I wouldn't mind even if the damage on the trail was halved, but the trail should remain for the entire burnout duration. Maybe even add a weak slow to the trail alone? What about a speed boost for allies that walk in the trail?

E (flame breath, dragon form) - Fires in a cone on all targets in front of her. By far the best use of a dragon form passive. The spell damage is passable, but the ability to mark more than one target and then follow up with auto attacks is core to her very kit. This really needs no changes.

As it stands, her ultimate is little more than a defense boost and a poor knock-back or relocation tool. At the very least there should be some more interesting interaction than knocking an enemy champion back a short distance and completely overshooting them if you lunge the full distance.

Food for thought. Please let me know what you think below.

6 Comments

Pupel3 votes

I like the idea with the Burnout ill admit that the trail is little more than visual flare. I would be for adding the longer lasting burnout just no cc of any kind anywhere in her kit would make her way too overbearing

Profirix1 votes

Yea, I thought about that and proposed a team boost instead similar to Captain enchant. This would work thematically with her speed boost.

WingedRavishing3 votes

I like her accessibility to the back line, but it would be nice if she were gated similarly to Gnar in power through her dragon form. She just runs around and punches things instead of needing to make smart decisions with the usage of her kit in human and dragon form.

Profirix1 votes

I really like the idea of her ultimate holding a significant portion of her power.

Uiraya3 votes

I would like someone from Riot to explain to me what the fuck is going on when I jump at an enemy, hit them, drag them halfway, then drop them and continue going.

Profirix1 votes

I don't think it was intended to be a drag, more of a short knockback/disruption.

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