Buffing Cho'Gath's numbers won't give him what he needs.
Even after patch 7.6, where Riot increased Cho'Gath's health gain per stack and increased the number of stacks he could gain by feasting on minions and monsters, his win rate hasn't really changed. Why do you think that is?
It boils down to 2 main things:
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He is an immobile champion. Sure he has all kinds of CC, but being immobile has a huge price even if you build him full tank. Most popular and successful champions in League have high mobility, frequent-use gap closers, or dodge moves. Cho has none of these things. Ultimately if a teamfight shifts, he finds himself stuck behind everyone else in an advance or retreat. He can peel fairly well against enemies who are pursuing, however he suffers tremendously when trying to predict enemy movement in a standard poke scenario.
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Reliability of his abilities. This partially coincides with point 1, but trying to land Rupture or Feral Scream against the most played champions in League today is much more difficult than it used to be. Granted, the reward (hard cc combined with a slow and a silence) are valuable, but he pays a heavy price for missing those abilities, which frankly are too easy to dodge.
Ultimately, he won't see more play or greater success until some reliability is put back into his kit. The Feral Scream changes many patches ago ripped away the only reliable ability he had (I'm not saying it wasn't necessary). But if Riot really wants to address his low win rate, they need to focus more on his reliability and less on pure stats.
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