If your performance is above average in ranked

Subject 5··4 votes·612 views

And your team is feeding, your performance should be factored into- Not a win Not a loss

But a free-bee on the game. This rule would only apply to games like

Veigar 7:2:5 Yasuo 0/7/0 MasterYi 0/5/0 Soraka 0/5/0 Lucian 0/6/0 (Because he is black haha xd- no srsly tho)

Because the game seriously isn't in that Veigar's control, it is in the control of the other feeders. Other factors should also exist- towers, objectives the person secured, CS- assists should mean just as much as a kill- all that jazz. If a person is performing above average, don't punish them for having been placed with a game out of their control!

13 Comments

Calabok3 votes

team game. not gonna be allowed

Subject 51 votes

{quoted}

team game. not gonna be allowed

You don't play with your team to climb, you pretty much do your own thing. Seriously, say "Team game" trying to climb out of bronze; it ain't happening.

Calabok1 votes

[{quoted}](name=Subject 5,realm=NA,application-id=3ErqAdtq,discussion-id=OIWHEy67,comment-id=00020000,timestamp=2017-01-06T08:09:41.220+0000)

You don't play with your team to climb, you pretty much do your own thing. Seriously, say "Team game" trying to climb out of bronze; it ain't happening.

its just reality. there aint no helpin it

Jo0o2 votes

It's not the worst idea, but I bet people could figure out a way to abuse it. Ultimately, any system that factors personal performance into some sort of forgiveness for a loss is going to encourage selfish and detrimental behavior, in my opinion.

ie. Other lanes are feeding, you're mid, better entirely stop defending your lane and simply camp bot to steal kills and get that free game, right?

ViiLLAiN1 votes

{quoted}

It's not the worst idea, but I bet people could figure out a way to abuse it. Ultimately, any system that factors personal performance into some sort of forgiveness for a loss is going to encourage selfish and detrimental behavior, in my opinion.

ie. Other lanes are feeding, you're mid, better entirely stop defending your lane and simply camp bot to steal kills and get that free game, right?

it works in overwatch..

Jo0o1 votes

I'm not especially familiar with Overwatch to comment much on this, but from what I do know of the game, I don't really see how selfish Overwatch play would deviate so much from how the game is normally played. I mean, you're handling one objective at a time, in a team, right? I can't imagine abandoning an objective to pad one's KDA would ever work well in Overwatch.

LordGeovanni1 votes

what works in overwatch okay performance on your hero doesnt give you anything in compensation you just get a flashy player card at the end which people could do with comendations in league you just dont get to show it over post game they have to go to your profile

Zaryelle1 votes

I've been saying for a while that calculating your ELO based on who you won/lost against cannot work. It's only accounting for one major factor in the bigger picture. It needs to account somewhat for KDA, damage dealt, damage tanked, damage healed, damage shielded, amount of cc applied, and a few other factors would be enough. Without these additional factors, your ELO only balances out (if at all) every several games, and even then, is still based on a lot of random factors (team vs team compositions, bad matchups, etc)

The main point is, when the average player is only contributing 10% of the game's result (90% is the other 9 players), it doesn't make sense to calculate that players elo based on team win/loss, which on average is up to 90% other random factors he has almost no control over.

Yrzen1 votes

The problem is, calculating those things for ELO shifts ranked vastly in favor of champions that can abuse those calculations. For example, if you want Janna, Soraka and Zyra to all be viable picks that you can climb with, then cc, healing and damage must be balanced out. If you do that, you have champions like Galio, Sona, Vladimir or what have you completely outshining them. People wouldn't want to do the best for their team to win and would instead focus on dealing the most damage, healing the most damage and applying the most cc even if it doesn't net them kills, they get punished for it or otherwise prioritize it over objectives that would have a far greater influence on the game - but not on their ELO. If you account for wards, Supports could sit in base all game mashing sightstone, while if you don't, Supports have little incentive to ward at all. Even if you put in some kind of qualifier like the ward having to light up a bush, They'd just play like a 0 damage pacifist Bard warding every bush on the map without contributing.

The only actual way they can do it that makes sense is based on team win/loss.

Even if they implement what the OP suggests, how could they determine whether the game was in their hands or not? Even a 99/0/99 999 cs player could be at fault when you consider the possibility that they didn't contribute (enough) towards objectives. Consider a more realistic example. What if a team is only feeding because the 15/0/20 Anivia kept sabotaging them with their Ice Wall early in the game and they couldn't recover? What if the Anivia just got fed because of luck or something and honestly believed the Ice Walls were helping, and no one reported them because they apologized and legitimately don't deserve it. What then?

Zaryelle1 votes

That why is multiple factors help (including win/loss), is needed, one factor such as win loss does not at all account for if the player did well or not. Players try to get a cheap win now instead of helping their team because it doesn't matter what their individual stats are, only winning matters in this elo calculation. People already focus on those things, they would just be rewarded for it now when they do well even if their team did horribly. With the current system that cannot happen.

A person who does really well but his team sucks is always punished for it.

LordGeovanni1 votes

those scores can vary alot depending on what your champion can do tanks are good at confirming kills or running away. ps how do you have assists while your allies have no kills...Hax

Genocide Victim1 votes

{quoted}

those scores can vary alot depending on what your champion can do tanks are good at confirming kills or running away. ps how do you have assists while your allies have no kills...Hax

They already have a reward system with S-/S/S+, so they can easily scale that into a reward system for LP/MMR.

LordGeovanni1 votes

while kd isnt the only factor in that kd is the biggest factor along with farm so fuk tanks and supports who cant farm well and also arent supposed to take kills right. tanks are really bad at secureing kills. and tanks are supposed to initiate for their team putting them in the most dangerous position of the team no matter how much health they have if their team decides that they want to wait for their enemies to throw out their spells before comming to help you cant do anything to get out of that. and if you decide to not initiate for your team your pick is worse than support now. that cant really scale that into lp that wouldnt be fair but they can scale that into mmr but league already has a problem where people dont want to be matched with people 3-4 or more ranks higher than they are though they never factor in maybe its becasue their play earned that mmr even if they lost matches they automatically come to the boards and complain. id be happy to have play teammates and enemies rather than people who never touch objectives and surrender as soon as the enemy gets 5 more farm than them

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