You know what tilts me most in this game
It's how badly coded it is and how it is almost never addressed even when it effect champion balance. I get more mad at things outside of my control over things in my control. I can control how I do in lane. I can control clicking the wrong spot. I can kind of control how well my team does.
Literally just played a game as Riven where the only reason I could not kill a Jhin and Ezreal was no matter how long I cc'd them. They could either flash or E away mid stun or mid air because you cannot perma CC someone with multiple abilities unless they perfectly overlap. And I mean down to the .1s. The amount of time it takes the CC to apply is about .1s so unless you waste CC the person you are trying to lock down can flash/blink/dash away while being CC'd. All you have to do is press the button like 10 or so times and you can force yourself out of the second CC.
To me that quite honestly isn't fair. Against CC combo reliant champs it literally destroys their kits. When half the time their kit is supposed to counter the people they are trying to lock down.
It's like how if you try hard enough, you can click your way out of a taunt (usually it will interrupt the AAs and cause you to like stutter step towards them) by spam clicking anywhere else. Because fuck
. That should have been fixed a long time ago.
Flash and all dashes should have a .1s or so time where they can't dash after being hard CC'd. That or fix the damn overlapping CC bug.
And
flashing in the middle of E is not a feature (I mean after E has been pressed). If
isn't allowed to do it because it made him too strong. Then guess what. Same for
.
Hell I could probably do a thread on all the problems with
, but it has so much favoritism it would always be downvoted. Literally flash is so inconsistent at times. Sometimes you flash tower walls (the thick ones near inner towers). Sometimes you can't flash dragon wall because you walked like 25 units away from it.
Kind of like how we could have a feature that was smart enough to realize when i click on a wall I want to walk towards that wall. Not path me to the other side. If I want to go to the other side I would have clicked there. Meanwhile you die because you missed clicking on your side of the wall by a pixel and walk away from the wall instead of towards it.
Speaking of the map, how the bushes tend to not actually fully match their size. I feel like sometimes you are still in the bush and not getting the invis and other times you are outside the bush and getting it.
It's literally just how many issues in the game that tilt me. And it adds up. And they are issues that have bothered me for a long time, but it seems like no one else cares about and Riot doesn't seem to go back and touch these up.
ults if timed perfectly.