@RIOT: A Less Impactful Early Game - noteworthy response
This lovely gentleman or gentlelady decided to give a comprehensive post that I believe is worth your time, and I'd like to try and help it get more attention. :)
The first and 3rd paragraph, in particular.
[{quoted}](name=Karui Yoru,realm=NA,application-id=3ErqAdtq,discussion-id=ApX0EFPR,comment-id=001a,timestamp=2017-09-23T02:34:19.564+0000)
I said it before, and I'll say it again: this game has lost a lot of its interest because the games have gotten so short. It used to be a 40 minute game was average, and by then everyone, aside maybe the supports, would be full level, and nearing build if they weren't there already. This was fun, entertaining, where one good - or bad - team fight won a game. it was down to skill and teamwork, because everyone had their items. It was fun to watch, because you could see skill, outplays. One lane doing poorly didn't matter as much, because your team could bring them back up. One lane doing well wasn't an instant win.
They either need to make gold easier to get, or items cheaper if they really want these shorter games. A 2-3 item Draven 2 shotting an underfed Jinx that's struggling to finish her first item is not entertaining to watch, nor is it entertaining to play. They also need to make it so minions/champions give more exp, maybe more exp for baron/rift/dragon/towers, too.
** But the fact of the matter is, League was NEVER meant to be so short.** It just doesn't doesn't work for it with the way its coded. It's trying to be more akin to Hots, which are short games that are around 20 minutes or less. 15 minutes games or less often happen because one team isn't team fighting or doing objectives well. The thing with hots, is that they implement a lot into the game where it doesn't suffer from being short.
1: There is no shop. Aside level, everyone is at the same power damage wise. 2: The exp is shared across everyone. If you have a 15/1 Illidan or a Ragnaros with 15k exp soaked, that exp contributes to everyone. 3: Kills don't matter as much as the objectives and team fights do. 4: Towers, keeps, and forts give you a massive exp boost. Kills don't. In short, a split pushing Nasus would contribute to his whole team more than he would currently. 5: In 20 minutes, usually both teams are at, or close to level 21. in 20 minutes of league, unless you are fed, you could be around level 12-14. 16 if you are a solo laner. 6: A team fight wins the game, skill wins the game, because there is no shop, because everyone can easily be level 21, its less likely to have steamrolls. The games don't feel short because everyone should be where they should be and when they should be.
Hots was made to be short, league was not. Stop trying to be like hots. There isn't much league can do to have the same flavour as hots, Unless, again, they remove the shop or make the items so easy to get that its down to skill, not who killed 10-30 more minions.
[sg-ezreal]