@RIOT: A Less Impactful Early Game - noteworthy response

EinarUlfar··2 votes·433 views

This lovely gentleman or gentlelady decided to give a comprehensive post that I believe is worth your time, and I'd like to try and help it get more attention. :)

The first and 3rd paragraph, in particular.

[{quoted}](name=Karui Yoru,realm=NA,application-id=3ErqAdtq,discussion-id=ApX0EFPR,comment-id=001a,timestamp=2017-09-23T02:34:19.564+0000)

I said it before, and I'll say it again: this game has lost a lot of its interest because the games have gotten so short. It used to be a 40 minute game was average, and by then everyone, aside maybe the supports, would be full level, and nearing build if they weren't there already. This was fun, entertaining, where one good - or bad - team fight won a game. it was down to skill and teamwork, because everyone had their items. It was fun to watch, because you could see skill, outplays. One lane doing poorly didn't matter as much, because your team could bring them back up. One lane doing well wasn't an instant win.

They either need to make gold easier to get, or items cheaper if they really want these shorter games. A 2-3 item Draven 2 shotting an underfed Jinx that's struggling to finish her first item is not entertaining to watch, nor is it entertaining to play. They also need to make it so minions/champions give more exp, maybe more exp for baron/rift/dragon/towers, too.

** But the fact of the matter is, League was NEVER meant to be so short.** It just doesn't doesn't work for it with the way its coded. It's trying to be more akin to Hots, which are short games that are around 20 minutes or less. 15 minutes games or less often happen because one team isn't team fighting or doing objectives well. The thing with hots, is that they implement a lot into the game where it doesn't suffer from being short.

1: There is no shop. Aside level, everyone is at the same power damage wise. 2: The exp is shared across everyone. If you have a 15/1 Illidan or a Ragnaros with 15k exp soaked, that exp contributes to everyone. 3: Kills don't matter as much as the objectives and team fights do. 4: Towers, keeps, and forts give you a massive exp boost. Kills don't. In short, a split pushing Nasus would contribute to his whole team more than he would currently. 5: In 20 minutes, usually both teams are at, or close to level 21. in 20 minutes of league, unless you are fed, you could be around level 12-14. 16 if you are a solo laner. 6: A team fight wins the game, skill wins the game, because there is no shop, because everyone can easily be level 21, its less likely to have steamrolls. The games don't feel short because everyone should be where they should be and when they should be.

Hots was made to be short, league was not. Stop trying to be like hots. There isn't much league can do to have the same flavour as hots, Unless, again, they remove the shop or make the items so easy to get that its down to skill, not who killed 10-30 more minions.

[sg-ezreal]

7 Comments

Paroe2 votes

I feel like pointing out... Deadmans plate: 1100 combine cost Knights vow: 600 combine cost Randys omen: 900 combine cost spirit visage: 800 combine cost Sunfire cape: 800 combine cost Steraks: 1050 combine cost Warmogs: 400 Gargoyle: 980 Frozen heart: 800

Deaths dance: 625 Infinity edge: 425 Phantom dancer: 800 RFC: 600 Shiv: 600 last whisper item: 500/300 GA: 800 BT: 1150 botrk: 950

Anyone else see a disparity here?
Can we increase the cost of marksman items by 200 if theyre below 800, and decrease the cost of tank items by 200 if theyre above 800? Without changing stats, just flat reducing combine cost. (and thus lowering/increasing total gold).

SKT Manners1 votes

If these changes were made, I'd always go for late game champions that excell at full build, and champions who fall off like pantheon will forever be forgotten. Just saying.

EinarUlfar1 votes

I can only imagine there'd be a balance; at the moment, the early game tends (or at least feels to) have a more massive impact than it did seasons ago. Whereas it'd feel great to not have a small lead extend so hard; aka reduce the snowball potential.

Reducing kill gold seemed like a decent idea I've heard bounced around.

S92nB1 votes

NOOOO PLease NOOO. Dotn make games longer than 35 minutes, everythign above that is unbearable.

I LOVE that games end so quickly, it means the bad games are over quickly

Paroe1 votes

{quoted}

NOOOO PLease NOOO. Dotn make games longer than 35 minutes, everythign above that is unbearable.

I LOVE that games end so quickly, it means the bad games are over quickly

Fast games dont feel nice - Its a stomp one way or another or a stalemate. Its never a game where everyone is doing their thing and good team work can turn the game anymore.

Post 20 you can just surrender. post 15 you can early surrender. Or you can give up with the people who agree the game is a lost cause and want to move on instead of trying.

S92nB1 votes

{quoted}

Fast games dont feel nice - Its a stomp one way or another or a stalemate. Its never a game where everyone is doing their thing and good team work can turn the game anymore.

Post 20 you can just surrender. post 15 you can early surrender. Or you can give up with the people who agree the game is a lost cause and want to move on instead of trying.

Do really enjoy a game that takes that long to finish? A game that is either a farm fest or 2 teams unable to kill eachother trapped in an eternal staredown? And what when it finallly ends...One team will have put so much effort time and energy into this game and still lost. That is the worst

Xion The XIV2 votes

I don't know I recently had a 63 minute game and it was incredibly fun. We eventually lost, because they had a LB and Evelynn so our squishies were never safe. But besides that we constantly traded back death timers. Even got to a point where we both aced each other. I truly think it's fun when you test the waters trying to force out a team fight to see who wins.

Right now the game is over depending on which ADC gets their 2 items first. Depending how fed they are it is basically over early on. It is a very sad thing when you are happy to see a vayne in your game, because you know she doesn't instantly go on penta killing spree at the 8 minute mark.

When Casters in the LCS say we are nearing end game when the adc has 2 items something is WRONG.

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