Yorick Champion Rework Concept
You at Riot have said it yourself, Yorick is poorly designed and isn't in great shape right now. I don't think that you have a rework in the works for him right now, so I'm proposing that one is made. I'm not proposing this rework because I played against one and he was completely busted, or I played as him and he was underpowered. That's the problem with him though, he's not played anywhere at all. You keep talking about how you want everybody to have a viable place in the meta, not this champion is a pick or ban and this one is just plain unviable and you might ban so that none of your teammates play him. Yorick deserves a little love so that he can be put back on the rotation list without everyone fearing the ghoul apocalypse. So, here's the reworked kit that I propose. I made this a little while ago, and didn't make any form of damage or scalings for him on here, so I'll just leave those out rather than make them up on the spot, since that way will probably wind up with bad scaling.
Passive: Yorick spawns gravestones in a wide area around him, and also have a 33% chance of spawning whenever he kills a unit. He can right-click on a gravestone to summon a random one of his current 3 ghouls, with significantly lowered stats from what they have right now. The gravestone will disappear and it has a 1 second long delay on the summon. The 1 second delay is in the form of an animation, which will be cancelled if Yorick moves or takes hard CC. The ghouls will target the last enemy Yorick dealt damage to (not counting DOT ticks, like Summoner Ignite.)
Q: Yorick fires an attack in a line, damaging all enemies in the area and stunning the first. Like a Lucian Q, it has a short charge up time.
W: Yorick summons five ghouls, which will travel forward in a line, dealing damage to and applying the ghoul's effects to anyone hit. It's completely random which ghouls spawn and where. They do not turn into the standard ghoul entity at the end of the line, and instead die. However, there is a 33% chance that a gravestone will spawn at the ghouls' death points.
E: Yorick summons a wall of ghouls 3 ghouls thick to surround him. Each ghoul can block 1 single hit, but will block the hit completely. Things that go through Yasuo's wind wall will continue to go through, as will abilities like Lux's q travel through 2 ghouls. Each ghoul can be targeted.
R: Yorick summons a ghoul of an ally, taken over by that ally if he dies. The ghoul will have an area around them that any gravestones within will instantly summon the ghouls within the gravestone. If Yorick ults himself and dies while in his ultimate, the ghouls will continue to roam around as long as Yorick is in revived form.
So, what do you guys think of it? I think it could be a pretty viable Yorick rework. He's designed to be a necromancer style of champion, and I really like that.