The average game time is way too low

LegitBacon66··57 votes·1,774 views

This is a huge problem. Games are legit just 20 minute stomps even LESS than that because one team managed to snowball a lead at 5 minutes. This was even the first season I learned about open mid where you just let the enemy team push because you legit cannot do anything. Ive seen it in high elo streams. This is extremely alarming when a strategy game is losing its element of come back. This game is going to die very soon because players will not enjoy the experience.

41 Comments

BALDG1VEN BOOMER18 votes

This season?I find it started happening a lot more frequent from S6.

6Sfool17 votes

I feel like I'm the only one who misses the 50-60 minute games. I'd much rather have a slow game with lots of back and forth than 2 stomps.

CasterGilgamesh1 votes

same i loved long game but then again short games make it easier to get into more games and generate more LP/IP

Adriqnohee2 votes

The thing about slow games is that it made LC$ boring to watch (to most people), and we can't have that.

Nickssaa2 votes

I can't exactly. I know this isn't lol, but I was watching game 3 of the grand finals for Dota 2's Boston Major about a month ago. The game was 80 mins long, and holy sh*t I don't think my nails have ever been shorter after watching that game

Xandraelle5 votes

LCS is already boring. Who wants to watch 10 people farm minions for 15 minutes then one play decides the game

TheSingularity1 votes

not 50-60, more so 30-45. 50-60 is too long as a dedication of time especially if it's intentionally stalled out (season 5)

GayFluffyUnicorn1 votes

It's not like i want every single game to be this way. But even having the option would be great. Either the tank toplaner snowballs so hard he literally just walks through your team and kill them 1v5 and you don't even have the time to scale back in dmg becaus they just towerdive with a second semi tank like heca, vi. The enemy adc, mostly cait or twitch or jhin get fed with FB gold, a double and drk---> proceed to outrotate your team and deal lategame dmg in the early game, no comeback for you. Most fed mages you can atleast play around them. But other than that the current gamelenghts in terms of actual playing league is way too short. By the 10 min mark i can already tellwho is going to win just by watching the flow of the game and the stats and that is depressing when you get to farm to level 6 and from then on pretty much know that nothing you will do will win you the game.

Ark Sorcerer11 votes

League of Legends may be a strategy game but it is played like a fighting game by the masses. Support: How players with high KDA ratios are valued unlike the player who destroyed 5 turrets and got every lane in a push condition in mid to late game. How players always say group up mid and wish to do an all or nothing push into the enemies' Nexus.

I had downloaded this game for the strategy but upon playing it, there is none, or at least in the lower levels of play. I have seen higher level players play and it is nothing above meh. It is called: The Meta buh buh buh... no but seriously the limitations that bruisers top, bruisers / tank jungle, assassins / mages mid, marksmen and support bot doesn't allow for variety. But when it is set in stone like that, doing things like lane swaps, marksmen and support switch with their top laner, becomes stupid like how your top is now in a 1v2 situation and it only worked because the enemy top is confused on how to do anything and the enemy bot can't push the advantages.

The game lacks strategy. I have had to use my brain more when facing against a boss in Tales of Syphonia: Dawn of the New World, as it took me over 15 tries to kill him, or any and all Legend of Zelda games-- it is, in a way, a puzzle game but the fact is, Zelda requires more brain effort than League (Hey LoL v LoZ) and Zelda games are dead simple to me-- but League does not challenge the strategy compartment at all. The reason is because League is a... faster pace fighting game where reaction times matter more than you thinking about the big picture. There is battle strategy and then there is big picture strategy. In the early game, the idea of battle strategy is how you are going to face your opponent as you are too weak to burst him/her down. After that point though, Zed can just run to the nearest Marksmen, ult him/her, do other stuff, and kill him before the marksmen can even auto attack, thus making battle strategy a non existent thing. Fights do not last long enough to show true test roles. Assassins are suppose to assassinate marksmen but how can they do that when they get killed in 1.3 seconds just as the fight starts? Longer lasting battles makes the strategy go longer and thus become more apparent, like MMOs and every dungeon ever.

League focuses on fights too much and there is nothing, NOTHING, in the Summoner's Rift to force players to act that way. Who cares if bot and top lane has enemy minions pushing down your tier 3 top and bot turrets when all 5 of you are in the base in their Nexus turrets. Who cares about top lane when only bot and mid are needed? When the only criteria to winning is to get to the Nexus but there are no other objectives to make it a longer road, like video game cliche #4: destroy 3 of anything to advance to the next objective, have factors that lean on one side over another that must always be addressed or it can be taken advantage of, or make their be some form of punishment for forgetting something, who cares about the big picture thinking?

If games are stomped in 20 minutes, then I feel sad for whoever knew what they are doing because games should never go by that quickly.

SociopathFriend1 votes

As someone who plays Tales games- you're full of it. Free Run and even slight RPG grinding plus the AI do half of the game for you, if not more.

Fun series yes, but 'hard' and 'requiring strategy'? No.

Ark Sorcerer1 votes

I said a boss, not the game. You cannot tell me that there has not been a boss that gave you a hard time. Well I had a hard time in one boss and I needed to come up with a tactic. Pay attention, I said I had to use my brain more in that one boss then I did League. Most other bosses I defeated in one try or less then 5.

Also, this was years ago where I was much strategically dumber then I am now. Say I didn't know there were potions in the game until that point in time. So yes, I went the whole game without using potions with the exception of tht one boss. Nice accomplishment as dumb as it is.

MLDzXnRRR7 votes

The game went downhill after season 4...

The KnightOwl5 votes

I have almost no 20 minute games idk what you are talking about.

Sraeg20131 votes

Most of my games are shorter than 30 minutes.

The thing is none of those games are decided in the last minute. Usually the last 10 or 15 minutes are nigh-suicidal attempts at not losing.

Not at winning, but at not losing.

EndlessSorcerer5 votes

One team manages to gain a lead before 10 minutes (i.e. four-man diving bottom lane, taking FB tower, taking Dragon).

The remainder of the game (no matter how long it is) ends up being a delaying action before that team inevitably wins.

JJI7445 votes

33,41,39,50,47,39,22,19,50,26

^The time of the OP's last 10 matches. Its a nice spread. A little higher than usual if anything.

37,31,40,31,34,30,48,20,30,28

^My last 10, thats low Plat, again, a nice spread, with a concentration of matches ending around the 30 minute mark. The 20 minute game wasn't a surrender, but our jungler did afk.

EDIT: 37,31,40,31,48,20,30,28,35,39 are my last 10 ranked games, it occurred to me most people can't see my normal ones in match history.

skyskee0087 votes

Sure technically a game might end at 31 minutes maybe, but most of the time they're OVER at the 20min mark. The last 11 minutes is just the enemy choking you out with their lead.

They take the lead and

  1. Someone gets caught because enemy has full vision control and they siege 4v5 to win.

  2. They get baron and siege to win

It might get stalled for 10 minutes, but once the enemy team gets 1 inhib, because of how super minions are vs towers, the game is over if they have half a brain.

Aeszarck2 votes

{quoted}

33,41,39,50,47,39,22,19,50,26

^The time of the OP's last 10 matches. Its a nice spread. A little higher than usual if anything.

37,31,40,31,34,30,48,20,30,28

^My last 10, thats low Plat, again, a nice spread, with a concentration of matches ending around the 30 minute mark. The 20 minute game wasn't a surrender, but our jungler did afk.

EDIT: 37,31,40,31,48,20,30,28,35,39 are my last 10 ranked games, it occurred to me most people can't see my normal ones in match history.

Thank you for actually pulling up that data so that people get an objective view instead of an opinion.

TNHA Baritone3 votes

Riot changed the game up piece by piece to shorten games because games were around 45 to 60 minutes long on average. I think longer games are better. It gives scaling champions a chance to shine (and lets us balance hypercarries so that they can actually be weak and appropriately scale...lookimg at you Vayne). People think that its unfair to let the enemy team get a chance to comeback but its really unfair to pick early game champions then dominate and end the game early.

AMYS GRAVE1 votes

http://www.leaguemath.com/match-duration-analysis/

games were never 45 minutes long on average. Even in bronze games were averaging 37 minutes during the long game tank meta. Real games were averaging 31-32 minutes.

TNHA Baritone1 votes

That's from patches 5.1-5.6....

AMYS GRAVE1 votes

Cinderhulk was released in patch 5.5 which means two patches of that data are the height of cinderhulk drawing out the long game before it was nerfed in 5.7 and 5.9 to (in part) shorten games. If you have any better/contradictory data i would love to see it.

theArtifacts3 votes

{quoted}

This is a huge problem. Games are legit just 20 minute stomps even LESS than that because one team managed to snowball a lead at 5 minutes.

This is your match history. http://matchhistory.na.leagueoflegends.com/en/#match-history/NA1/211188624 I'm not sure if you know how averages work.. but you take all of the game lengths, add them together, and divide by the number of games.

You have 2 games in the past 20 that are 20 minutes long (+/- 3 minutes).

https://media.giphy.com/media/zNrg4ulntLBMk/giphy.gif

Nickssaa2 votes

Heres the thing, the problem is not that games literally end at 20 minutes, its just that the winner is basically decided at 15-20 mins. Everything after that is the losing team pointlessly turtling for the next 10-15 minutes until someone from the losing team gets caught or the winning team gets baron.

theArtifacts1 votes

{quoted}

Heres the thing, the problem is not that games literally end at 20 minutes, its just that the winner is basically decided at 15-20 mins. Everything after that is the losing team pointlessly turtling for the next 10-15 minutes until someone from the losing team gets caught or the winning team gets baron.

I've seen plenty of games thrown by the winning team due to a bad fight or baron call. Changes the game entirely

Anags2 votes

People think that but it's not the case. Baron throws happen all the time. That doesn't happen in the first 10 minutes. Sorry, first turret gold may be a little too high but it's not as terrible as people say.

GayFluffyUnicorn1 votes

Okay so challengers opening at 10-12 mins when it is 0/6 is not terrible? I think that is absolutely terrible and awful when a game is absolutely lost and over 10 min into the game because everyone basically just died once. That should show you how crazy the snowball currently is. Opening when it's like 0/15 in 10 min i would understand but if you watch some challenger streamers and see them opening because of 5 or 6 deaths across the team i get worried about the state of the game.

Anags1 votes

Open mids and FF at 20 will happen. But it isn't every game. Not even close. Look how long the EULCS games are going.

Kitten of Evil3 votes

I notice an odd (but no better) trend. Games are already basically over (i.e. one team has 15 kills more than the other) by about 15 minutes, but the losing team can typically turtle enough to hang on for at least 10-15 minutes. At that point it is a chore to keep playing. The winning team can't close out without baron or picking off a couple enemies in the jungle, and the losing team can push in base but has zero chance of contesting any objective and thus zero chance of winning.

Snowballing is a serious problem, but the bigger problem is that it still takes ages for the hugely fed team to end.

GayFluffyUnicorn1 votes

If riot wants to keep this meta baron buff to minions should be nerfed again. Right now it is already way too hard to contest anything when one inhib is open,, either you try to contest and lose your base in the process, so you basically won nothing or you let them get baron and it is over anyways-

Iźuku Midoriya3 votes

Its this reason why ADCs are dead. ADCs are really only relevant once they get items however games are ending so fast because the other champions scale so much faster and can literally walk all over an ADC. The meta for alot of champs and especially adcs is feast or famine. We have all seen it where the enemy vayne or cait gets fed and three shots the midlaner but we have also seen it where bot tower is gone in 8 minutes.

On a side note this is literally how games in lower elo play out. One side completely snowballs and the game is done in twenty minutes, just pray to god youre on the winning one

AMYS GRAVE2 votes

I don't know why we keep the ff timer at 20 min, games are decided by 8 minutes in at the latest.

NIEKUH1 votes

maybe everyone can grow some balls? i mean let them drop first......lol

yung niga singed1 votes

And here I am in Silver where my games last an hour usually.... Afk's and teams who don't know how to end are super annoying. (Winning team fights then having my team not do baron is too common.)

theArtifacts2 votes

{quoted}

And here I am in Silver where my games last an hour usually....

No... No they don't. http://matchhistory.na.leagueoflegends.com/en/#match-history/NA1/43270701

MFTORANK11 votes

Games are just about who can fuck botlane the hardest and the fastest, as I've stated in my previous ''Discussion about the state of the game'' thread. It takes me less than a minute sometimes to find a game when I queue for ADC since the role has become so unpopular,

When you have popular streamers and high level players all claiming that the game is a shit-show it's time to take actions, imagine how it feels for us low elo player when the botlane coinflip doesn't go our way. I love this game but Jesus it's turning into a joke every games feel the same and there isn't any other viable strategy other than picking a early JG and fucking up botlane. So sad rip

SlashStriker1 votes

game time is way too high - was the exact problem before and is the reason why now is low

this is a way to deal with "Surrender at 20 spamming" problem

Kidfluffy1 votes

I'm just going to throw out the fact that the backdoor win is still alive and well in LoL. It is just not executed as well as it used to be or at least from my perspective.

Aeszarck1 votes

This is only somewhat related, but I've consistently seen a small amount of complaints about low IP gains throughout my time on the Boards. One positive about low average game times is higher IP gains.

Shorter matches give more IP per minute. Source

Matake1 votes

I think we can resolve this issue by making the destruction of your nexus simply not allow you to respawn anymore. Then you have to clear the enemy team to break the link between Summoner and champion.

Also increasing nexus health would be nice.

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