I can beat Yasuo in lane, I can beat him quite hard even, play pretty much any one of the non support champions that i´ve got over lvl 6 (that would be around 20 champions )
It would even be considered hard to lose lane against him with some of those champions.
But how the heck does one deal with his windwall if his team engages and he just droops it infront of the ranged backline? Melee and his team on one side and your backline on the other? I have never found answer to this.
How does one deal with him dealing insane amounts of damage while also able to build tankily to the point of killing squishies before they can take half his health and then healing back up in under a minute? I played Shyv and in lategame with a build like
being 1 item ahead i still lost 90% hp killing the opposing Yasuo.
Do i think Yasuo is such an easy champ to play? NO, definitely not.
However like with Azir at a point, if people dedicated enough time then they become extremely hard to counter and and nigh impossible to beat. You can force them to lose farm in lane but you won't kill them, all one can do is stall and delay then he gets enough items to just brute force his way around and becomes unstoppable if the players is good enough.
I am fine with a champion having a high potential ability in exhange for a high skill floor and ceiling.
However Yasuo doesn't actually take that much skill due to the fact that he is a crit user.
if he was a squishy ADC he would at least die for the slightest mispositioning, he would be beaten 1v1 by a number of champions.
But fact is, he acts like a hybrid between skirmisher and assassin.
Huge amounts of burst, enough durability to prevent being oneshot and then huge amounts of DPS. And He got crowd control, 2 different ones that both real good amounts of damage too.
It's pretty much necessary that you must hit him and kill him before he can start dealing damage because otherwise he´ll rampage and cause his team to win since he is so damm strong.
He wouldn't be an issue with just a few good traits, but he has too many of them. Windwall, CC, Burst,dps, survivability and mobility (conditional but quite favorable still) as well as movement speed.
And that passive....