What's with the bullshit objective locations in Nexus Blitz?

koshkyra··11 votes·7,101 views

I literally just had a control point appear in the enemy's base like 3 inches from the nexus, and i've had the rings of fire in battle royale be on top of my turret before.

Can we fix this? I dont get how we were supposed to take a control point that was literally in the enemy's base, and i dont expect them to win a 5v6 fight with my turret.

18 Comments

Sirsir3 votes

Only time I've seen KotH in one teams base is when that team is like 10 kills and 3 turrets behind

I like how certain objectives can be biased towards comebacks. King of the hill can be a little extreme sometimes, but it bothers me less when its in the enemy base and more when its literally in the enemies first tower. And the Teemo one is totally random

Packun Flower2 votes

Who cares. Nexus blitz sucks.

Thefrostyviking2 votes

I mean, gamemode is still in ....alpha? beta? Lots of shit is super unbalanced.

The cait headshot range&spam, blitz hook that follows you and goes through minions etc...... its rather unpolished.

But its to be expected so instead of looking at the current flaws look at the potential and see if its any good,,,,,i personally enjoy it more than aram as a short gamemode at least and the 15-ish minute cap is actually so nice.

Critmaster Garen1 votes

{quoted}

I mean, gamemode is still in ....alpha? beta? Lots of shit is super unbalanced.

The cait headshot range&spam, blitz hook that follows you and goes through minions etc...... its rather unpolished.

But its to be expected so instead of looking at the current flaws look at the potential and see if its any good,,,,,i personally enjoy it more than aram as a short gamemode at least and the 15-ish minute cap is actually so nice.

shit being unbalanced is one thing, but objectives spawning behind enemy turret lines is gamebreaking.

i tried this gamemode two times. the second time, the enemy loot teemo spawned as the first objective infront of the enemy inner turret and circled around there behind enemy turret lines until they killed it.

we would have had to literally dive the enemy team under their turrets to contest the first objective.

they got like 10k worth in gold off that stupid thing, and the game was over in the next 3 minutes.

not playing that garbage again in the near future. you really want to tell me this shouldnt be a priority?

Thefrostyviking1 votes

I mean, the "buffs" are just as bad in some ways.

I had a case of enemies getting a early cait buff, i walked into lane by 2 stacked cannon minions and lost 90% health instantly, later on died to it.

Blitz hook that follows your movement and goes through waves.....

So yeah, mode is super unbalanced, but unless someone plays it and writes about the issue´s then they will never know.

Modl Ryden l2 votes

I think it's fine. It forces you to decide within the event limits to rush down your opponents or rally and turtle at a specific location. So in essence communication is really key when Bardle Royale or King of the Hill drops.

Just btw, Paranoia mode, people who are dead can see the entire map so it's handy when you can communicate where the enemy teammates are in relation to your teammates to help them pick them off or avoid getting cheesed. It's pretty fun. It's hard to pick up and grasp at first and you'll be spouting bullshit every time an event comes up. But it's really nothing to get upset about. These matches last 20 mins max and getting to a 'late game' stage for your champ is almost always guaranteed.

Meep Man2 votes

Its in alpha, and the game mode isnt supposed to be taken too seriously anyways. Why are you angry? There is no ranked.

Beatrice falls1 votes

It's still all so buggy, I don't know why it has been released in this state, it should still be in PBE if it's like this. Had the "Loot the Teemo" which gives shit tons of golds spawn behind the second enemy tower, the "King of the hill" spawn near the enemy Nexus, etc...

Sona Ping1 votes

[{quoted}](name=Beatrice falls,realm=EUW,application-id=3ErqAdtq,discussion-id=OAaJpfyH,comment-id=0000,timestamp=2018-08-31T12:39:07.167+0000)

It's still all so buggy, I don't know why it has been released in this state, it should still be in PBE if it's like this. Had the "Loot the Teemo" which gives shit tons of golds spawn behind the second enemy tower, the "King of the hill" spawn near the enemy Nexus, etc...

Because it hasn't been released yet at all. Riot has been VERY clear that this was for public feedback and experimentation, that this isn't even a mode in an actual beta test state.

My Waifu Vanilla1 votes

Reading the thing constantly in the top right of the screen that says "WIP" or whatever is WAY too much to ask of people before they come complaining. The amount of questions asked that can be answered near instantly in the age of the internet is annoying imho.

stone the blacks1 votes

alpha game mode, so has only little less bugs than Mordekaiser

BaldBritney1 votes

[{quoted}](name=Hard AF Asol,realm=NA,application-id=3ErqAdtq,discussion-id=OAaJpfyH,comment-id=0002,timestamp=2018-08-31T15:35:23.595+0000)

alpha game mode, so has only little less bugs than Mordekaiser

except, this is intentional, when a team is behind they'll get an advantage with the event

iScale1 votes

I agree with that they should get an advantage but not free event when behind... Example: My team is ahead like 3-4 kills and first event which is bardle royale spawns between 2 enemy turrets they ace us with ton of shut down gold get janna shield as a reward and ''advantage'' turns into complete stopm and game is over in 3 more minutes... GG you suck

BaldBritney1 votes

i know what you mean, considering i have over 100 games already i experienced this several times

NekoniClaws1 votes

It places it there to try and even up the game. It can really screw with you vs scaling comps obviously... it's not perfect.

But try and use your juggernaut to towerdive, that's what they're for. I think it's a good move to have a tank (Naut, Amumu) who doesn't care much about the shots, or a stop-watch loaded AOE on your team (Kennen, Fiddlesticks) because they can take and cancel aggro and basically kill everyone.

If it's two towers deep though? Consider just walking into the flame instead of giving people shutdown and assist gold.

the weeaboo1 votes

It’s in alpha... they will work the kinks out eventually

drash791 votes

Here's a tip.

Get good. [sg-ezreal]

RedCyclone1 votes

Something is really wonky with whatever algorithm they are using to determine the position of the objective

First things first though ROUND 1 SHOULD NEVER HAVE A BIAS it is some bullshit to have to do round 1 deep in the enemy jungle skirting around the jungle tower

Sometimes it doesn't even weigh for the losing team I have had a game where we got screwed over on round 1 and it gave the enemy a massive lead, between round 1 and 2 they got even more fed and destroyed our outer towers, in comes Round 2 and it's KOTH under the enemy tower... the fuck is that shit? we were like 6/25 at that point

Sometimes objectives don't spawn Love having a scuttlecrabless race and then one team randomly wins, love it when the enemy Nexus doesn't spawn in the final phase, I probably should have got gud for that one

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