I miss Gameplay of season 4
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simple champs, simple mechanics, simple items and no overpowered items.
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diversity in ratios majority of the champions had back in the days AD and AP ratios allowing you to play different styles => more varations of playing and it was refreshing.
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A big Mastery tree allowing you to vary between styles of playing and it allowed you to choose stats for a correspondant champion. same for runes.
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No drakes to worry about => you don't depend on your jungler or botlane. Those drakes are a good objective but they impact too much the game.
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Towers were there to defend you and to protect you against a gangbang dive until high levels. They were strong and didn't fall at min 6.
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Assassin's weren't Overpowered, irelia was still a simple mechanic champion but a strong champ not an overpowered one. Sion was still the undead regenerating tons of HP. Aatrox had still his old design. Ww had this funny ult and this crazy lifesteal regen.
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One shot or high mobility champs weren't as present as nowadays.
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Game lenght was around 25-45 with a lot of turnarounds.
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In the past you really felt your powerspike as a champion. If it was an early, mid or late game champion you really felt it... Nasus struggled a lot early much more than today, same for tryda...
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The game was more balanced and more enjoyable.
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no gamebreaker baron buff on minons which just gives a team which has a little advantage or big advantage the possibility to end the game.
Why did we changed the game when it was near to perfection when we compare it with today ?