doombots still needs work
looks like melee champs kinda get the shaft in that mode.
the most optimal way of gameplay against those bots seems to be to stay away from them, poke them down, and waveclear from a distance. since theyre not returning to base to heal, or chuck potions and just stay in lane on low health, youll eventually be able to rack up kills on them comparably easy by constantly poking with ranged abilities and auto attacks.
naturally that makes a lot of melee champs rather terrible against them. especially when abilities like realm warp trigger and youre busy trying to dodge the telepot effect that is nonstop targeting you.
ranged champions have a general advatage when it comes to dodging the aoe effects of the bots and still being able to throw some poke back at them, while melee champs just run around in circles being entirely busy not getting hit.
making the t2 reward for 20 kills flat 1500 gold is rather boring aswell. a sunfire aura for everyone would be very helpful to get some extra waveclear would be nice. but that already assumes that you managed to survive long enough to get 20 kills on them.