[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=O7up4uwX,comment-id=00030000000000000000,timestamp=2018-03-12T14:47:56.961+0000)
mmr is just a fail system because its something you can manage. You can physically lower your mmr by playing bad intentionally. Smurfs do it all the time. Also if you notice that most diamond players only play like 1 or 2 games a week just to keep them from decaying. Meanwhile when they play on their smurf they are nowhere near diamond (mostly silver gold or low plat). There are almost no diamond players who play 3-4 games a day. Because of this it ruins the matchmaking system. As well as the fact that people are boosted while others are unfairly matched. Its complicate to make matches that are actually fair due to this.
There is a solution however but it would never happen. There would need to be a total rework of the LP system to give you points depending on how well you do and scrap the elo system all together. This means gold 3 players ONLY play with other gold 2-4 members. To gain LP for example
- or - 5 lp depending on win or lose
- or - 1-5 LP for most gold and least gold (based on best to worst player)
- or - 1-2 LP for vision score (based on top 2 and lowest 2 players)
- or - 1-2 LP for creep score (based on top 2 and lowest 2 players)(Excluded support role)
- 2 LP for heals/shields (based on top 2 players)( free LP for enchanter supports)
ECT
There is no action in the game other than killing the Nexus that is the correct action 100% of the time.
1-5 LP for most gold least gold: It is not uncommon for players to actually leave gold on the table so that another player can get it, often the ADC. That is the optimal play if you're a support, or even a tank, or if you're already complete on items. Not doing so actually hurts your team.
1-5 LP for creep score: Same as above.
2 LP for heals / shields: Lol...