Games are 100% decided before champ select even happens

Moonfall Saber··4 votes·1,267 views

With this terrible matchmaking system. Riot we all know that you COULD give us matches that are even with our play ability, however you CHOOSE to give us terrible teammates or place us against a team that is more skilled to FORCE a lose. I am sick of it. We are sick of it. People are losing interest in the game. Since the beginning of season 6 I can sense the game going downhill and believe it or not it deters me from spending money on skins because I do not know if I am going to be playing this game tomorrow. (probably) But its only a matter of time at this point before a better more fun game comes out. [zombie-brand-facepalm] this is me right now

36 Comments

Subdue2 votes

[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=O7up4uwX,comment-id=,timestamp=2018-03-12T12:57:20.046+0000)

With this terrible matchmaking system. Riot we all know that you COULD give us matches that are even with our play ability, however you CHOOSE to give us terrible teammates or place us against a team that is more skilled to FORCE a lose. I am sick of it. We are sick of it. People are losing interest in the game. Since the beginning of season 6 I can sense the game going downhill and believe it or not it deters me from spending money on skins because I do not know if I am going to be playing this game tomorrow. (probably) But its only a matter of time at this point before a better more fun game comes out. [zombie-brand-facepalm] this is me right now

Let's say that your nonsense theory were correct. League of Legends is a zero sum game. One team must win, and one team must lose. How do you suppose Riot is picking which players should be on the winning team which players should be on the losing team?

Moonfall Saber2 votes

based on peoples mmr rating for example

team 1:

  1. Aatrox 600 mmr
  2. Ahri 590 mmr
  3. Akali 565 mmr
  4. Alistar 632 mmr
  5. Amumu 770 mmr Total: mmr 631

Team 2:

  1. Anivia 650 mmr
  2. Annie 690 mmr
  3. Ashe 640 mmr
  4. AurelionSol 720 mmr
  5. Azir 620 mmr Total: mmr 664

Which team will win

the game does this all the time

Subdue3 votes

[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=O7up4uwX,comment-id=00030000,timestamp=2018-03-12T13:45:29.213+0000)

based on peoples mmr rating for example

team 1:

  1. Aatrox 600 mmr
  2. Ahri 590 mmr
  3. Akali 565 mmr
  4. Alistar 632 mmr
  5. Amumu 770 mmr Total: mmr 631

Team 2:

  1. Anivia 650 mmr
  2. Annie 690 mmr
  3. Ashe 640 mmr
  4. AurelionSol 720 mmr
  5. Azir 620 mmr Total: mmr 664

Which team will win

the game does this all the time

Right, how does Riot decide today Moonbaby is going to lose and Fonzi is going to win?

King Kog1 votes

{quoted}

Right, how does Riot decide today Moonbaby is going to lose and Fonzi is going to win?

little does moonbaby know he has two boosted teammates while Fonzi is smurfing. I have to side with moonbaby. MMR doesnt depict which person is smurfing 19-2 or completely tilted on a ten game losing streak

Moonfall Saber1 votes

mmr is just a fail system because its something you can manage. You can physically lower your mmr by playing bad intentionally. Smurfs do it all the time. Also if you notice that most diamond players only play like 1 or 2 games a week just to keep them from decaying. Meanwhile when they play on their smurf they are nowhere near diamond (mostly silver gold or low plat). There are almost no diamond players who play 3-4 games a day. Because of this it ruins the matchmaking system. As well as the fact that people are boosted while others are unfairly matched. Its complicate to make matches that are actually fair due to this.

There is a solution however but it would never happen. There would need to be a total rework of the LP system to give you points depending on how well you do and scrap the elo system all together. This means gold 3 players ONLY play with other gold 2-4 members. To gain LP for example

  • or - 5 lp depending on win or lose
  • or - 1-5 LP for most gold and least gold (based on best to worst player)
  • or - 1-2 LP for vision score (based on top 2 and lowest 2 players)
  • or - 1-2 LP for creep score (based on top 2 and lowest 2 players)(Excluded support role)
  • 2 LP for heals/shields (based on top 2 players)( free LP for enchanter supports)

ECT

King Kog1 votes

[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=O7up4uwX,comment-id=00030000000000000000,timestamp=2018-03-12T14:47:56.961+0000)

mmr is just a fail system because its something you can manage. You can physically lower your mmr by playing bad intentionally. Smurfs do it all the time. Also if you notice that most diamond players only play like 1 or 2 games a week just to keep them from decaying. Meanwhile when they play on their smurf they are nowhere near diamond (mostly silver gold or low plat). There are almost no diamond players who play 3-4 games a day. Because of this it ruins the matchmaking system. As well as the fact that people are boosted while others are unfairly matched. Its complicate to make matches that are actually fair due to this.

There is a solution however but it would never happen. There would need to be a total rework of the LP system to give you points depending on how well you do and scrap the elo system all together. This means gold 3 players ONLY play with other gold 2-4 members. To gain LP for example

  • or - 5 lp depending on win or lose
  • or - 1-5 LP for most gold and least gold (based on best to worst player)
  • or - 1-2 LP for vision score (based on top 2 and lowest 2 players)
  • or - 1-2 LP for creep score (based on top 2 and lowest 2 players)(Excluded support role)
  • 2 LP for heals/shields (based on top 2 players)( free LP for enchanter supports)

ECT

I would probably raise the lp gained by winning/losing to ten but the rest seems pretty good. It's just going to be a long process for riot to implement something like this... I still think ranked win percentage to help matchmaking is a good direction to take

Moonfall Saber1 votes

well if there is a player who is blatently better than everyone else in the game, his next match he gets matched 3 tiers above him with a shit team to force a lose? how is that fair? Forcing loses is the most unbalanced thing about it. However if you lose because you are actually playing with players your own level thats how it should be.

Subdue2 votes

[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=O7up4uwX,comment-id=00030000000000000000,timestamp=2018-03-12T14:47:56.961+0000)

mmr is just a fail system because its something you can manage. You can physically lower your mmr by playing bad intentionally. Smurfs do it all the time. Also if you notice that most diamond players only play like 1 or 2 games a week just to keep them from decaying. Meanwhile when they play on their smurf they are nowhere near diamond (mostly silver gold or low plat). There are almost no diamond players who play 3-4 games a day. Because of this it ruins the matchmaking system. As well as the fact that people are boosted while others are unfairly matched. Its complicate to make matches that are actually fair due to this.

There is a solution however but it would never happen. There would need to be a total rework of the LP system to give you points depending on how well you do and scrap the elo system all together. This means gold 3 players ONLY play with other gold 2-4 members. To gain LP for example

  • or - 5 lp depending on win or lose
  • or - 1-5 LP for most gold and least gold (based on best to worst player)
  • or - 1-2 LP for vision score (based on top 2 and lowest 2 players)
  • or - 1-2 LP for creep score (based on top 2 and lowest 2 players)(Excluded support role)
  • 2 LP for heals/shields (based on top 2 players)( free LP for enchanter supports)

ECT

There is no action in the game other than killing the Nexus that is the correct action 100% of the time.

1-5 LP for most gold least gold: It is not uncommon for players to actually leave gold on the table so that another player can get it, often the ADC. That is the optimal play if you're a support, or even a tank, or if you're already complete on items. Not doing so actually hurts your team.

1-5 LP for creep score: Same as above.

2 LP for heals / shields: Lol...

Moonfall Saber1 votes

its just an example of what it could be

Koiyaki1 votes

As a diamond player i can say that when i go on a grins i play 8-15 games a day...idk where ur getting ur stats from. Those who only play 1 a week are just trying to barely stay d5...

King Kog1 votes

[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=O7up4uwX,comment-id=00030000,timestamp=2018-03-12T13:45:29.213+0000)

based on peoples mmr rating for example

team 1:

  1. Aatrox 600 mmr
  2. Ahri 590 mmr
  3. Akali 565 mmr
  4. Alistar 632 mmr
  5. Amumu 770 mmr Total: mmr 631

Team 2:

  1. Anivia 650 mmr
  2. Annie 690 mmr
  3. Ashe 640 mmr
  4. AurelionSol 720 mmr
  5. Azir 620 mmr Total: mmr 664

Which team will win

the game does this all the time

Whichever team has the better top/jg see discussion https://boards.na.leagueoflegends.com/en/c/gameplay-balance/ykVT6ZQQ-people-complain-about-bot-lane-but-really-its-jgtop-meta

Khristophoros1 votes

Well if these are the closest MMR people in the queue at the time, then can you arrange them in a more fair configuration?

wilosonmeat2 votes

Sorry, but this is very dumb. Of course if you are facing a better team you are going to lose, that is how the game works. Also it cannot stop you from getting players that won't do well, it can't just not match them, go ahead and whine about not giving riot money no one cares, if you don't like the game you can just leave. There was what i have to say to all people complaining about this but i don't feel like making a post, later![vlad-salute]

King Kog1 votes

{quoted}

Sorry, but this is very dumb. Of course if you are facing a better team you are going to lose, that is how the game works. Also it cannot stop you from getting players that won't do well, it can't just not match them, go ahead and whine about not giving riot money no one cares, if you don't like the game you can just leave. There was what i have to say to all people complaining about this but i don't feel like making a post, later![vlad-salute]

http://na.op.gg/summoner/userName=wilosonmeat no wonder you are not complaining, boosted trash

wilosonmeat1 votes

yep thats my history lol, and we won with the better teams each time, sorry you have a troubled life friend, good luck!

King Kog1 votes

{quoted}

yep thats my history lol, and we won with the better teams each time, sorry you have a troubled life friend, good luck!

yea im enjoying life in the higher elo, maybe if you pay enough your friend can get you there too

wilosonmeat1 votes

let me guess, broken family, probably...

King Kog1 votes

{quoted}

let me guess, broken family, probably...

ooo looks like someone got a little salty about the rank comment. hah no my family is doing well thanks for asking

wilosonmeat1 votes

I don't care about a rank in a game lol, although it looks like you could use a therapist to release your anger, shittalking on forums won't help you.

King Kog1 votes

{quoted}

I don't care about a rank in a game lol, although it looks like you could use a therapist to release your anger, shittalking on forums won't help you.

rank in the game correlates to how much you know. game knowledge plays a key part in climbing elo but i guess you wouldn't know that being stuck in gold

wilosonmeat1 votes

i just got into gold a week ago, and it doesn't entirely correlate, like how you maybe be higher elo yet you are as clueless as a new player.

King Kog1 votes

{quoted}

i just got into gold a week ago, and it doesn't entirely correlate, like how you maybe be higher elo yet you are as clueless as a new player.

then how am i better than you xD

wilosonmeat1 votes

yeah go with better, believe in yourself kid

Kythers1 votes

that's not true, you could easily int a free win game into a loss

you have free will

that being said matchmaking is ass rn

AmonTheFallen1 votes

{quoted}

that's not true, you could easily int a free win game into a loss

you have free will

that being said matchmaking is ass rn

Actually tried it you cant. Unfortunately my account got banned for my 0 31 0 Yi. But our Fed Kaisa still carried it to the win.

Cashfinger1 votes

dude play fortnite its freaking fun, or watch imposters on netflix. just take a break. this is a good game but it will break drive u to the edge of your sanity if you try too hard on it

King Kog1 votes

{quoted}

dude play fortnite its freaking fun, or watch imposters on netflix. just take a break. this is a good game but it will break drive u to the edge of your sanity if you try too hard on it

This is me (bold part)

GalacticBears1 votes

If win/loss truly depicted skill Matchmaking would be fine, but it doesn't. This is where we are now.

I made a suggestion a long time ago to combine stats (overall kda, preferably by lane/role) with the honor system (especially now that it's broken down into tilt-proof, leadership, and teamwork) into the current matchmaking system, but it seems to have fallen on deaf ears. I will bump it if desired.

There are no easy fixes, but solely basing this off win/loss isn't exactly realistic in a game that isn't a simple FPS/Sports game. There are a lot more important moving factors that determine people's skill. I have been up and down the ranking system (d5 on a perm banned alt...no complaints I deserved it), but I've played against Bronze players who are better than some Diamond/higher players and some Diamond/higher players who were clearly boosted/lucky/just not that skilled.

If this game wants to thrive (not survive) matchmaking is going to need a tweak. ASAP

King Kog1 votes

There was a dev blog about current matchmaking and the topic was titled "Does matchmaking give tougher enemies when on a win streak" And the answer was that oh no that is just a myth, league is designed so that everygame you play you have a 50 +/- 1% chance of winning. Yeah okay tell that to my team who all have below a 47% winrate. Including me for a majority of the season.

King Kog1 votes

Ranked Matchmaking should be mmr based AND ranked winrate % based. So you have your mmr total as he showed above but then add up all the winrate percentages per player on each team and the total should be about equal +/- 1 or 2 %. This will put the smurfs in tougher games with weaker allies/stronger enemies, and also put the tilting 45% winrate on a 5+ game losing streak player with better players to offset his shitty luck/tilt to make help him want to play better and not just tilt after checking op.gg

EbonP1 votes

In a perfect world everybody would play their hardest to be better. But.........who said this was a perfect world ?

130x1 votes

There has been countless threads asking the matchmaking and ranked system to be altered for the better but you all downvote them ALL. Wallow in the filth you fought for.

SwiftKitten881 votes

i feel this is badly phrased.

about 30-50% of games ARE completely decided by matchmaking (at least down in silver, it it likely different for other elos)

which i guess mean there is 100% change no matter how good you do u are going to lose. in those games.

but its not 100% of the time... about half the time riots matching making works.

not saying that's acceptable .. but saying it NEVER works is really exaggerating

Dysnomia1 votes

I didn't read the comments but i bet u got lots of downvoting from Riot lovers.

Colton1471 votes

Games are decided by whoever locks in Ziggs first.

First one who does ends up losing the game due to how bad Ziggs is.

King Kog1 votes

well yea, you haven't proven yourself worthy

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