Problems to Solve During Season 5

Meep Man··1 votes·519 views

1.Ranged vs Melee

Right now, the melee class is much weaker than ranged and only gets small yet not big enough benefits in return. Melees need help.

2.Tanks Are Crowd Control Carries, Not Tanky

There is so many ways to build around tanks in League now that Tanks do much less than just throw out crowd control instead of soaking damage. Every single tank stat has a way for an opponent to severely hinder with nearly one swift blow and that should change. The only Tanks that survive are Tanks with a super niche or natural, hard to counter tankiness such as through healing or percent damage reduction.

3.Slightly Improve Jungle Sustain

Seriously, you guys shoved it a little far. You need runes to Jungle now and if you don't then you are going to have a bad day unless you can super heal. Countless times have I seen friends who try to jungle now and can't get past three camps because they run out of pots, have no natural sustain, and die. Help these guys out and make the Jungle experience not reliant on Runes.

2 Comments

HeroSaitama1 votes
  1. Hard reset ranked mmr and ranking cleared.
  2. removal of promotion games.
  3. track player behaviors like feeding 10 deaths per game after lets say 10 ranked games. ranked restriction.
OJ1911 votes

much as I feel sorry for tank mains, I'll take season 5 over season 2 any day.

and much as it sucks for new players to need runes to jungle, it's much better than season 3 where anyone and their pet monkey could jungle as any champion in the game so long as they had a) sustain or b) runes, because it meant you got some utterly bullshit gank picks who just runed up to survive jungle then shat on every lane.

{quoted}

  1. Hard reset ranked mmr and ranking cleared.
  2. removal of promotion games.
  3. track player behaviors like feeding 10 deaths per game after lets say 10 ranked games. ranked restriction.

Eh IDK about a mass hard reset, certainly mmr boosted accounts need to be tracked even harder than they already are.

promos between tiers are ok but divisional promo definitely needs to go.

feeding is a poor example, it's entirely possible for people to have a string of poor games and/or go on tilt. what needs to be tracked is all those lovely statistical heatmaps riot claims to have, intentional feeding should be pretty obvious tbh then they just need to set up an algorithm to track it effectively


  1. ranked role queue so we no longer get 5 mid mains in one lobby

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