When did creep aggro become so erratic and random?
The last time I remember Riot touching creeps was in S4 where they changed the particles of the ranged minions and up to this day they are still confusing and have a time disparity between connection and damage application.
This resulted in some amount of CS being lost.
But now you have extremely random creep aggro as well. Creeps changing targets without a champion attacking another and very often denying creeps from you. Most notable the siege minion just can't stick to a target.
When was this implemented? Why?
so working as intended