Veigar Nerfs

RocketRelm··3 votes·356 views

Edit: ITT People blindly downvote because they think I'm 'actually' calling for veigar nerfs, apparently.

I remember when Veigar got compensation buffs by adding a delay to his E. This was too… "effective" of a buff, so I think a partial revert is in order.

We already have the functionality of applying the stun and stopping people that dash through the stun wall, at the wall. I suggest that when enemies dash through the preparation circle, the stun applies to them as if the wall were already up. Not to people just casually walking through it, thus preserving the counter play and warning.

A champion walking normally would still not be stunned. Only if they used an ability to dash.

It would also act as a partial revert to the compensation buff he got, allowing Veigar to apply a point-and-click stun, but only in select situations like when Lee Sin or yasuo tries to #LCSBigPlays all over your adc, instead of a generic "Delete Champion.rar from Desktop" button.

4 Comments

Nahui1 votes

What? Why? Then it would be too easy to catch them out. It's already not too hard. Most champions don't have a big delete button for an ultimate.

RocketRelm1 votes

[{quoted}](name=Captain Rand0,realm=NA,application-id=3ErqAdtq,discussion-id=NwEiMwns,comment-id=0000,timestamp=2015-09-08T18:09:36.990+0000)

What? Why? Then it would be too easy to catch them out. It's already not too hard. Most champions don't have a big delete button for an ultimate.

WIth the current delay on the E, most people can casually walk out of it, or just use a dash to get out of the radius. This would at least allow you to, say, drop an E around the enemy Vayne, and she can't just blindly q out of it without thinking.

jjookkeerr1 votes

i give up of veigar, riot clearly dont like him and dont want see him viable

Crowgun1 votes

In all honesty his stun is still very easy to hit, especially if you think it through before casting. Obviously in lane the delay can get you killed, but since that's a known fact, you should be warding and playing safer as is. In teamfights wait for your target to settle into an attack/focus pattern and voila, free stun+delete. Adding the proposed mechanic would just make him frustrating to lane against and take away his couterplay.

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