Reminder that Kalista anf Azir were gutted for very good reasons

Eedat··13 votes·701 views

Azir was supposed to be a "late-game hyper carry" but instead hes a massive lane bully against anyone that didn't flat out out-range him. Hit hits a huge mid-game powerspike with just item 3116 item 3115 and still scales insanely well into late game.

Kalista was the hands down most despised champion when she was meta because of her 1000% bullshit passive that completely invalidates melees + slows and outright unfair ult synergy with champs like Leona Alistar Braum

Don't ask for buffs to these champs. Let them rot in the gutter forever exactly where they deserve to be.

14 Comments

Darius Strada11 votes

A lot of hatred here. Nobody deserves to be in the gutter.

Eedat4 votes

Yes they do. Their "fun and uniqueness" comes at the expense of making the entire enemy team playing against them completely miserable.

So one person gets to have fun at the expense of 5 others? Nope. Not gonna work like that. Sorry.

Which is exactly why Riot gutted them

Danjeng2 votes

Instead of suggesting the extreme of trashing these champions, why not compromise? Such as keeping them in a weakened, yet still viable state. A gutted champion is no better in design than one who dominates.

Anyway, Kalista and Azir get small buffs here and there. Seriously if you know what you're doing, most "trash-tier" champions can shine brighter than Leona.

ZT Xperimentor2 votes

Easier said than done. She has built in infini-dashes allowing her to avoid nearly all skillshots, while significantly dealing damage; and azir can outrange the majority of the champion list by existing, along with his own repositioning tools. Something's gotta give; remember why sion & poppy were changed so drastricaly? Similar reason, they had too many ways to abuse their power, and even from the gutter they could be a menace in the hands of a main.

Tahminatrix 10 votes

Maybe rework them entirely but keep a similar identity.

GrandpaTheGreat2 votes

Would be fairly tricky to do. Both of them have a VERY large amount of mechanics in their kit, so trying to make them more specialized could be tricky if the fanbase gets attached to certain combos. Also, the especially iconic parts are themselves hard to balance (Perma-jumps and the soldiers). Not impossible, but not easy

Papa Andrei1 votes

Kalista needs new passive. Azir is kinda fine just needs something more (aka bring back my wall ;-;)

Penns4 votes

"Rot in the gutter" as in "Kalista is one of the better adcs atm and Azir is pretty ok if you can play him well" kappa

Spoofghoul3 votes

{quoted}

Yasuo was supposed to be a ''late-game hyper carry'' but instead hes a massive lane bully against anyone that didn't pick Rammus or Malphite . He hits a huge mid-game powerspike with just item 3046 and still scales insanely well into late game.

hmm yes, i see your point

Weathered2 votes

We were told there would be a rework for each of them in response to purposefully keeping them down.

Still have yet to get any information as to when that will happen.

PlsCheckThisBush2 votes

Azir's old W would let him literally sacrifice sand soldiers into the towers for damage, leaving a champion with incredible ranged-safety and tower pushing potential. This was removed and they continued to nerf him into the ground to keep his balance in competitive play. Azir also brings an actual turret with his passive, something that will CS for him and threaten an enemy team moreso than anything else on the map (aside from, perhaps, Mordekaiser's Elder Dragon). He's still a dominant force when played well, and is absolutely game changing in the right hands. Check out Season 6 Immortals vs. Team Liquid with Pobelter on Azir.

Kalista has always been in an awkward spot thanks to her passive and %Health Damage on W. It scales very well as she progresses in the game with more Attack Speed and Tier 2 boots, and she is incredibly slippery (if not slowed/CC'd) and can kite an entire team back effortlessly with Attack Move. She also can push the wave very well from level 1 while keeping this safety, and her Rend (E) stacking up to 255 stacks being able to out-Smite even Nunu and Cho'Gath. Her vision on her W is more of a minigame to the enemy team, as killing it will let Kalista figure out the pathing of an enemy (similar to an enemy killing an out of vision Rek'Sai Tunnel), while being revealed by it is no better. All this lead to her being a favorite of scripters who were able to dodge 100% of the spells thrown at her between auto-attacks and Q resets on jumping and landing perfect Rend (E)'s on champions/minions while having 0 map awareness and being dominated by the likes of Vi, Nautilus, and Maokai with point-and-click-CC. Much of her potential had to be toned down because when played perfectly she is nigh untouchable, and she's one of the few ADCs that "brings the engage." With that being said, however, a SINGLE slow will drasticalily reduce the quality of Kalista's life, and make her a mostly sitting duck until it wears off if she doesn't have the damage to face-tank and kill you immediately.

I feel that for both of these champions a few Quality of Life changes would drastically help them out. Azir is extremely mana intensive but is designed this way to prevent him flinging out a small army just to CS and threatening the lane the entire phase - if you ever face him in URF be prepared for SHURIMA. Kalista is a high-skill-cap ADC that excels in kiting and requires her Rend to kill a target to refund the mana cost (it used to be 2, IIRC). She also requires her Oathsworn to attack a target at least once to proc her W's passive, which requires great coordination amid a teamfight to utilize properly.

Razıel1 votes

lmao you just lost a game to both of them or what? your post is so salty and has like 0 facts.

i bet ur a yasuo main lul

Eedat2 votes

Uh, nope. And why dont you just check instead of shitpost?

Cerash1 votes

One solution to Kalista endlessly kiting people around would be to make the jumping sort of active steroid. That would let her keep the jumping but not having it over the top, might feel too much like plain kiting like any other adc though.

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