Nasus wither should be a fucking skill shot
Because nasus takes no skill at all to play and he just wins every fucking fight.
Because nasus takes no skill at all to play and he just wins every fucking fight.
Takes skill or not is not the problem.
The problem that may be there is that it's almost a single target perma slow in late game when Nasus has capped CDR hence the CD is very low, and given that the slow has a long duration to top it off.
..... And there's really no way around it anymore for most players. It's 95% Slow, and if you have Mercurials, gets reduced to 3.5 seconds and recast in 5.5, If you go Boots of swiftness, you have it for 5 sec, and it "only" slows for about 78%.
Personally, here's what I'd do with Nasus:
Reduce Wither's Slow to a range of 25%-50% Slow BUT add a AP scaling increase to the slow that can gain 7% per 100 AP. That'd create some interesting play choices for Nasus.
That makes ap nasus stronger than tank nasus
Nah. It'd have some serious drawbacks as well.
Q would hit less because Nasus wouldn't build internal AD items like
or
. It'd essentially be Lich bane proc + Siphon damage.
Spirit Fire's Armor Reduction stat wouldn't be as functional, since his damage would be gearing toward AP.
He wouldn't have CDR scaling as fast since Lich only has 10% CDR.
His attack speed would be slower, and would be sacrificing the
Buff.
And, while it might make both builds more viable, it'd still address the biggest problem with Nasus's kit: 95% nearly permanent slow on a champ that can kill anyone given the chance, can 1-2 hit turrets. The AP build might get close to the 95%, but in reality, that'd make Nasus sacrifice the use of his Life steal, and almost all his tankiness, so he'd pop like a grape on AP. However, the Tank/AD build, while still having a strong siphoning strike, would be something people can play against.
I'd also point out, it'd create the emergence of hybrid builds which would make Nasus more interesting, like

I think a healthy move with Wither would be to lengthen the CD on it. Nasus is not supposed to be great in team fights due to his lack of CC and Mobility. So I think restricting him to just 1 Wither rather than 2-3 across a large scale team fight would be fine considering he's not really wanting to have large scale team fights anyway.
ADC are like the only class who can deal with Nasus well and his wither range is so long, it's not cool that Nasus can wither your melee person then turn and wither you too a few seconds later when you come up to hit him from range.
I love the tears of ADC mains.
I'm a Diana main. I don't touch that toxic class
Erm, the stats says he loses more than half his game.....soooo....
What nasus has a 54% win rate