Galio [Slight Gameplay Update]
So I love playing Galio and think he is very strong right now in the current meta and can be played competitively (too bad none of the pros play Galio =( ). But anyways, I will list some changes that I agree are a little strong like building defense (magic resist) and getting offense from it, do not worry though I will keep his magic resistance scaling but it will scale in a different way.
Gargoyle Glare (Passive):
Galio glares at his target to increase his basic attack range by 425 units (550 unit basic attack) and deal 50(+10 per champion level)(+50%AP) bonus magic damage. 10 second cooldown (may or may not be static). Whenever Galio casts an ability Gargoyle Glare's cooldown is decreased by 2 seconds.
Currently is Runic Skin which grants ability power equal to 50% of his total magic resist
Resolute Smite (Q): Cooldown: 7 seconds; Cost: 60/65/70/75/80 mana; Range: 940 units Galio fires a concussive blast from his eyes to a target 235-radius area, dealing 80/130/180/230/280(+80%AP) magic damage and slowing enemies hit by 24/26/28/30/32%(+4/8/12/16/20% total magic resist) for 2.5 seconds.
80/135/190/145/300(+60%AP) and 24/28/32/36/40% slow is what he currently has
Bulwark (W): Cooldown: 13 seconds; Cost: 60 mana; Range: 800 units Galio shields an allied champion or himself for 4 seconds, increasing their armor and magic resistance by 32/44/56/68/80(+2/4/6/8/10% total magic resist). Each time that unit takes damage, Galio is healed for 25/40/55/70/85(+20%AP)(+10% total magic resist). The heal is 20% weaker than the last for each consecutive hit.
30/45/60/75/90 armour and magic resist and 25/40/55/70/85(+30%AP) heal is what he currently has
Righteous Gust (E): Cooldown: 12 seconds; Cost: 70/75/80/85/90 mana; Range: 1180 units Galio unleashes a gust of magical wind that deals 60/105/150/195/240(+70%AP) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 20/25/30/35/40%(+3/6/9/12/15% total magic resist).
ability power ratio is currently 50%AP and the movement speed buff is currently 20/28/36/44/52%
Idol of Durand (R): Cooldown: 150/135/120; Cost: 100 mana; Range: 600 units Galio becomes a statue and channels for 1.75(+0.05 per 30/20/10 magic resist) seconds, taunting nearby foes and reducing incoming physical and magic damage by 50%. When the channel ends, Galio bursts out of his statue form, dealing 200/300/400(+70%AP) magic damage to enemies within range. The damage is increased by 5% for each attack suffered while channeling, capping at 40%. If the channel is canceled, the damage radius is reduced to 575 instead of normal.
taunt duration is currently 2 seconds and damage is currently 220/330/440(+60%AP)
Since Galio no longer gains bonus ability power from magic resist his ratio should go up so that if he builds damage he deals damage, while building tank (specifically magic resistance) he becomes a better utility-tank with stronger utility and to separate the difference between a supportive-mage Galio and utility-tank Galio. Remember this suggestion is to fix a problem with Galio with getting damage from a tank stat, not the fact it is really strong on Galio, but Galio needs to be kept as that champion that gets stronger by building magic resist.
~ Stacona