Marksmen (ADC) Swing Games Far Too Much.
I have a little bit of a rant about AD Carries, not about how well the champions are balanced, but instead how huge the impact is of Marksman champion in games. Currently when one Marksman gains even the slightest edge over the other I find games become nearly unplayable unless you have some insane bursting champion such as Leblanc or Zed to deal with them. The majority of games seem to be about one AD destroying the other one and then naturally the rest of the enemy team follows as now their bot lane can 2v3, 2v4, and sometimes even flat out 2v5 the enemy team.
Since the enemy team can't fight they're forced to trying to split push however that just leaves the enemy team running around bullying the opposing team as now they're fighting with uneven numbers against stronger enemies. Even when Top lane is doing very well and dominates lane they are often still unable to do anything vs their ranged counterpart from the enemy team.
The Bottom lane is a very troublesome lane. Not only are the unstable right clicking champions located there, but Dragon is there too, which is a major objective seeing how it's giving buffs that increase a teams snowballing potential as well.
While I have no answers to any of this, I find that Marksman is the biggest design flaw in League of Legends. No matter how you 'balance' the champions the game in its current state tends to come down to one Marksman running around doing as he pleases while the other tries to find ways to work his way back into the game as the rest of his team struggles to contain the enemy Marksman. The game needs some way to keep one Bottom lane from flat out decimating the other one.. while I understand ganks, skill level, and team play are what enables this to happen the road to recovery for the losing Bottom lane is a hard and painful one that comes down to crossing your fingers and praying your enemies make some major mistakes.
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