PSA: Ziggs isn't going bot because Marksmen are weak. Its because he's got ridiculous siege.

WoonStruck··87 votes·6,804 views

Its entirely because of what Ziggs himself can do, not because ADCs are weak.

https://clips.twitch.tv/imaqtpie/NiceLapwingTF2John

#Most ADCs may or may not potentially be weak right now, but that is still not why Ziggs is being played bot.

95 Comments

Variks the Loyal36 votes

I LOVE the fact that Ziggs is going bot, it's nice diversity and it makes sense, considering he's a Siege focused mage and specializes in taking towers.

I'd love to see some more, long-range Mages like Azir and Xerath be played bot too, since they have similar 'stay on the backline' playstyles, although neither would be as good at taking towers as Ziggs.

Shuyin17836 votes

I hope Azir never touches bot lane because his zoning is straight up retarded when the Azir player has a clue about what they can do with the champion.

TequilaZombie8 votes

Well, at least ADCs are ranged. Try to pick a melee mid laner only to have the enemy team locking on Azir.

SpecterVonBaren4 votes

I've actually thought that if Riot ever let more mages have an ability that interact with turrets that Xerath's E should disable a turret for X seconds depending on its rank.

RavenMagus22 votes

Can't wait till ADCs get an early and midgame buff, still have the best late game, and we return to the 3 adc per team meta.

(Honestly they just need to fix the botlane fiesta and maybe make the game a little less snowbally overall, ADCs as a class are fine)

SpecterVonBaren2 votes

Only three members of a team can be near the bot lane turrets for the first 8 minutes of the game.

RavenMagus12 votes

Dragon flies over to help a team that is outnumbered under their own turret.

Tangy Citrus1 votes

{quoted}

Can't wait till ADCs get an early and midgame buff, still have the best late game, and we return to the 3 adc per team meta.

(Honestly they just need to fix the botlane fiesta and maybe make the game a little less snowbally overall, ADCs as a class are fine)

Cant wait. My favorite thing is when an adc goes to top lane, ez.

The meta will never shift to 3 adc's on a team. Its a niche match up at best.

RavenMagus3 votes

The ADCs won't be top, they'll be mid and jungle. It's happened before.

Asayake 5150glow1 votes

{quoted}

Can't wait till ADCs get an early and midgame buff, still have the best late game, and we return to the 3 adc per team meta.

(Honestly they just need to fix the botlane fiesta and maybe make the game a little less snowbally overall, ADCs as a class are fine)

Hey at least Kindred will be viable again eh?

Rockm Sockm9 votes

You left out the part where Qutiepie cussed for 1 minute about quitting adc.

This is all a moot point. No one has a clue what bot actually looks like until the jungle is nerfed downed and the 3-5 man bot dives end.

People are mad that they got owned by adcs with giant gold leads thx to mid and jungle.

I think adcs will be fine if they can put the armor back on bot tower and make rift Herald more rewarding.

Penns8 votes

"Adcs are so broken, you can only play them bot and do well"

lel

WoonStruck21 votes

Ziggs is nice to see down there, but he's only down there due to a gimmick, much like Rework Morde was.

All the problems still exist.

oSEXYPLATYPUSo13 votes

ziggs has always been good at wave clear and poke and oh yea BEING ABLE TO SIEGE TURRETS.

that has always been what he does .

its nothing new

YumaS2Astral22 votes

I wouldn't say it is a gimmick when Ziggs is intended to be a siege-focused champion.

Unlike Mordekaiser, which was straight-up forced into being a bot laner, and actually had to have a lot of gimmick inserted into his kit, otherwise he couldn't work as a bot laner.

Also, Ziggs naturally came into meta as a bot laner, unlike Mordekaiser, which was a forced attempt into changing the meta.

WoonStruck4 votes

If Ziggs couldn't nuke towers with W, he wouldn't be nearly as viable bot.

Arsenic Sulfur17 votes

Would've nuked them with his passive anyway.

TeCoolMage3 votes

Honestly the passive + lichbane does 37.5% of the turret's HP anyway. Just use an ability or two to get lichbane AND reduce the passive cooldown and auto attack one more time.

Pierce The Veal2 votes

{quoted}

"Adcs are so broken, you can only play them bot and do well"

lel

Meanwhile you still need one even though Ziggs can go bot.

Lol.

Ahristocats8 votes

someone is finally played bot instead of adc

quick adc are weak buff them

Zerenza7 votes

The main reason Ziggs is being played bot is because of his Seige power BUT, the reason that makes sense is due to the snowbally nature of botlane right now.

Getting bot lane tower is extremely important right now and due to the fact he has great waveclear and amazing turret taking he makes getting it really easy. If it weren't for the fact we have first turret gold and bot turret's are weaker overall, not to mention the bot lane dynamic makes kills+assists much easier to get. Ziggs would never be seen there, and in fact never had before except once every 1000 games.

He doesn't need any changes, the bot lane dynamic, first turret blood and bot lane turrets need to be changed back to what they were or adjusted.

RoyalMachine1 votes

This ziggs cheese isn't good. It's cheesy and easy to predict, and if it was good, korea would have used it.

Korea doesn't use ziggs for one reason- his damage isn't reliable.

Zerenza3 votes

They do, that's where we got it from lol

RoyalMachine1 votes

It's being played in euw and na because these servers are clown fiestas.

There was not a single game in korean high elo with ziggs played.

mikemcparty2 votes

Not a single game? Ever? In all of time?

RoyalMachine1 votes

Iv'e checked lolking and op.gg. in korea there is only one guy who plays ziggs mid at diamond 2.

mikemcparty2 votes

You must be right then. Ziggs has never been played in all of korea at high level. My apologies.

Bronze Bonanza7 votes

The problem with ADCs isn't really a problem with the ADCs themselves but with bot lane right now.

Bot lane gets dove clown fiesta style starting from level 4 as everybody wants to kill you and take your tower.

How do you counter that? Pick Ziggs and easily wipe the creep wave and solo defend your tower vs all 5 people.

Doesn't mean that ADCs are weak. It just means bot lane is a joke right now.

WoonStruck9 votes

Basically.

Issue is bot lane agency, not adc potency. Only truly weak ADCs atm are ones like Kalista and Lucian.

Too many eggs in one basket, so to speak, bot lane. Drag, 2 people, weaker tower->first tower. Leads to 4 bot all the time.

Gesterr7 votes

Cam you post this on Reddit right now which has turned into a massive ADC circlejerk? As a jungler this is exactly the motivation for my playstyle, it would be the same if it was a Marksman/support lane or J4/Panth lane, they're just sitting on too many potential early objectives and there is usually nothing on the other side of the map to punish me for it.

Has nothing to do with their weak early game, diving them is still pretty scary comsidering they probably have a Braum or Brand next to them to make me regret it and they're usually pretty mobile too. 4v2 dives are common down bot but do they notice that I can dive their toplaner just only 2v1? Maths out to be the same ratio and just the jungle and botlane trying to dive early 3v2 is usually suicide unless they really fked up anyway and even if you pull that off you will lose too much hp to contest an objective after.

It's not "5 man ganks bot because ADC cant defend themselves" although yeah they can't vs that, but neither will top or mid and some of those champs would get even more fked because they cant fall back on farming safley at range and have shit scalings even if they do. It's 5 man gank bot because we have to if we want to make sure we get priority on the objectives they defend.

AirKingNeo5 votes

Marksmen are weak, that's why they are playing Ziggs. Qtpie even said Marksmen are weak.

DHBGrimReaper4 votes

{quoted}

Marksmen are weak, that's why they are playing Ziggs. Qtpie even said Marksmen are weak.

https://gyazo.com/0862c57af4430214918e73969d5633a0 https://gyazo.com/88c9a55aeea507f044ef76b1796d3e4b

All Skillzz5 votes

{quoted}

https://gyazo.com/0862c57af4430214918e73969d5633a0 https://gyazo.com/88c9a55aeea507f044ef76b1796d3e4b

and people still think win rate determines if a role/champion is weak. how do you know they wasnt carried??? you know by all the busted ass junglers running around right now

DHBGrimReaper13 votes

[{quoted}](name=All Skillzz,realm=NA,application-id=3ErqAdtq,discussion-id=Nk3jaAyJ,comment-id=000300000000,timestamp=2017-01-01T02:40:05.036+0000)

and people still think win rate determines if a role/champion is weak. how do you know they wasnt carried??? you know by all the busted ass junglers running around right now

Winrate, pickrate and banrate is the only way to determine if a role/champion is strong OBJECTIVELY, and without opinion or bias. I should also mention other roles are strong because of their ability to either A. Shut down B. Protect C. Buff guess who? ADCS.

Go watch a Soraka with item 3107 healing a Twitch item 3031 item 3087 item 3085 item 3072 item 3026 item 3006, and tell me how "weak and useless" that twitch is.

LankPants9 votes

Winrate, pickrate and banrate is the only way to determine if a role/champion is strong OBJECTIVELY, and without opinion or bias.

I'd say delta winrate is actually better than winrate overall. If you look at changes in wintate rather than just flat winrate you can account for champion having different 'resting' winrates where they'll sit if they're balanced.

For example looking from patch 6.20 Lee Sin has a delta winrate of +2.53, meaning he's significantly stronger while Sejuani has a delta winrate of -3.14, meaning she's significantly weaker.

If you took all of these and lined them up you'd get an overall better idea of the current balance than just straight winrate.

RexSaur3 votes

{quoted}

Winrate, pickrate and banrate is the only way to determine if a role/champion is strong OBJECTIVELY, and without opinion or bias. I should also mention other roles are strong because of their ability to either A. Shut down B. Protect C. Buff guess who? ADCS.

Go watch a Soraka with item 3107 healing a Twitch item 3031 item 3087 item 3085 item 3072 item 3026 item 3006, and tell me how "weak and useless" that twitch is.

Twitch doesnt start the game with 6 items, and before that point any S tier jungler can solo him early-mid game.

JSTIN814 votes

One might think that he might, just might, have a weak early game and it gets expoited? Heavens forbid we cant all be like Yasuo and be able to bully our opposing laners right out of the gate and still scale stupidly well.

DHBGrimReaper1 votes

{quoted}

One might think that he might, just might, have a weak early game and it gets expoited? Heavens forbid we cant all be like Yasuo and be able to bully our opposing laners right out of the gate and still scale stupidly well.

You sound like you're talking about Quinn Vayne Kennen Kayle Gnar Jayce top lane.

JSTIN81 votes

As everyone has said before (albeit not on this thread), the reason nobody wants ranged laners in Top lane is exactly because of the BS you describe.

TotalJerk5 votes

Of course every role averages about 50% but if a role in particularly lacking in influence winrates overall would trend towards 50%, while an extremely OP role like Jungle tend to have a lot of both extremely low AND high winrates. If we check champion.gg and see who has the lowest variation in winrate on significantly played champions the least influential role at a glance seem to be support (Which isn't actually always the case).

tl;dr: if your role is super shitty what champion you pick wont have as much influence as what champion the OP role picks.

Irelia Bot3 votes

Considering that some mages like Cass are by all means comparable to ADC for DPS marksmen should not be maintaining a monopoly on being considered good for siege.

Actually now that I think about it marksmen have never had a pure monopoly on siege so long as AP caused damage to turrets.

Anidan11 votes

She's comparable for DPS against champions, but her ability to take a tower quickly isn't very awe-inspiring. I could see her in bot lane as a ranged damage-dealer, though. The team's siege won't be quite as good unless you make up for it with some other champion in the line-up or can afford to take the hit to overall tower speed, but I could see her going down there.

TeCoolMage2 votes

Umm, it's both, not one or the other.

Ziggs bot lane is a result of Ziggs being viable while ADCs are less viable.

Bot lane meta right now revolves around diving bot to kill them or force a back, then taking the tower uncontested afterwards, meaning he doesn't even have to siege it. So why not just take Ziggs mid where he gets level advantage? Or why not support with a cait ADC?

My Waifu Vanilla10 votes

Ziggs can't support because he offers next to no utility nor does he have the high bases that someone like Zyra, Brand, or Vel'koz has.

Anidan6 votes

And to add on, the level advantage of mid doesn't mean quite as much when his roaming isn't particularly intimidating and the impact of his ability to push is a bit diminished when he'll most likely be facing off against an enemy who can also clear waves quickly, meaning he won't get to hit tower as often to make good use of his sieging power.

My Waifu Vanilla2 votes

The only "bad" match up so far has been Sivir who just straight up out pushes you and Ziggs can't farm at all under tower.

SlashStriker1 votes

this is the 1st time I see tower being 1/2 shoted

Ziggs's basic attacks periodically deal 20 - 160 (based on level) (+ 30 / 40 / 50% AP) as bonus magic damage, 40 - 320 (based on level) (+ 60 / 80 / 100% AP) against enemy structures. way too much dmg vs structures -> 320 + 800 AP = 1120 bonus dmg

But how did the tower took more than 2000 dmg from ziggz attack? Seems like a bug

TwinkiePro4 votes

lichbane

WoonStruck3 votes

Lichbane: 350 (50% of 701 AP)+ 80 (75% base ad) = ~430 damage.

Passive: 701 AP + 320 = 1021

Base auto: 350 (50% of 701 AP) + 117 (ad) = ~467 damage.


Total magic damage: ~1918 * ~.93 (MR left after pen) =** ~1780ish**

3 Mountain Drakes. (+30% of ~1918) = **~575 True damage. **

######All numbers are +/- a little, but relatively accurate.


That's ~2355 damage being dealt to the turret with one auto. Look at the video and you will see the numbers are extremely close.

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