A slight Jinx nerf

Saixos··3 votes·1,888 views

Jinx is an ADC who has a very powerful and versatile kit. With her Q, she has the choice of having either an attack speed steriod stronger than Tristana's with the only limitation being a few autos needed to ramp it up, or extreme attack range which allows her to AOE crit your team. She has great CC, and her ultimate is an execute which is excellent for ADCs who want to get fed anyway.

Her main weakness, lack of mobility, is somewhat counteracted by her enormous range when her q is active and her CC, making it extremely easy for her to position herself in a safe location.

She's good in the early game in laning phase, where her rockets range makes it fairly easy for her to poke down her enemies, or cs from a range if behind. She's great in the mid-game with her strong attack speed steriod, making it incredibly easy to push down tower after tower and take objectives, and she's great in the late game with her AOE crits and excellent pick potential.

Overall she's an extremely good ADC who is very versatile. My personal problem with her is that she's a bit TOO good at everything, she's kinda like the lee sin of the ADCs.

I'd just like to change one little thing about her, to make laning against her a bit more manageable and add some counterplay and interesting decision making to her kit.

Switcheroo: Cooldown increased from 0.9 seconds to 6/5/4/3/2.

With this one little change it means Jinx can no longer seamlessly jump between her long range rockets and her minigun as much as she wants, making poking in lane with it a bit more difficult. It gives some windows of opportunity for her enemies to jump in and deal damage to her from afar while she is in minigun form, or pounce into close range while she's in rocket form and won't be able to deal as much damage to you in close range as she usually would. At the moment Jinx essentially has both of her Q stances at the same time, as its cooldown is fast enough that she can pretty much choose with which gun she wants to attack at any moment in the game and not have any additional decision making involved, no prediction, no way for the enemy to use her stances to their advantage.

9 Comments

Centuros3 votes

Rockets eat your mana so fast, though. Being forced to use them for 6 seconds would be a MAJOR problem early game.

Spookzie2 votes

{quoted}

Rockets eat your mana so fast, though. Being forced to use them for 6 seconds would be a MAJOR problem early game.

That's a good point. It's also her only form of wave clear.

Saixos1 votes

I don't really mind whether it's 6 seconds or 4. At any rate, her rockets take 20 mana per shot and at level 1 Jinx can't even get 4 shots off in the space of 6 seconds, 3 shots at max, which would cost 60 mana, or 1/4th of Jinx's mana pool. If she switches to her rocket to harass with one shot, then she'll either get to provide more harass which is always worth it for the loss in mana, or she'll have to eat 2 minions with her rocket launcher.

That's an example of the interesting counterplay and dynamics I'm talking about: "I have 2 minions very low, so if I harass her now she'll either have to switch into rocket form to counterpoke causing her to lose mana/minions, or she'll have to take my poke." "I have 2 minions low, so they may try to harass, which will let thresh hook them due to their required positioning."

From my experience as Jinx it wouldn't be a MAJOR problem, but more of a slight inconvenience which adds flavor and counterplay to laning.

AtheosisX2 votes

You forgot to even mention her obscene chase and clean up ability, or her ability to escape after a kill, all due to her passive. I've seen whole teams die to her while trying to run away. Even "immobile" champs have mobility built into them nowadays. You really do have to wonder why anyone would choose Ashe or Varus over Jinx.

Spookzie1 votes

Maybe just a flat 2sec. Gives you enough time to escape her snare.

Saixos1 votes

I'd definitely want it to be at least 4 seconds at level 1, simply so that if the opposing Jinx decides to switch into Rocket to poke I can then back off and after she switches back have a window of opportunity to farm as a lower-ranged ADC rather than being zoned out of lane by a pseudo-caitlyn without many caitlyn's drawbacks and weaknesses. I'd be fine with 4/3.5/3/2.5/2, or 5/4.25/3.5/2.75/2 or 6/5/4/3/2, which one doesn't matter too much to me.

S0NA1 votes

Maybe instead of cooldown we can just make the rockets cost more at lower ranks?

Or possibly a flat cost just to switch?

Not saying I dislike your suggestion, just other possibilities.

Saixos1 votes

I thought about that, but generally speaking I dislike mana management as a form of "counterplay" seeing as all that it really does is provide a limiter. There is less interesting gameplay involved around it, it's simply a resource to keep track of. It's more of a true or false situation rather than a greyscale area. Just my opinion :/

coreym111 votes

Don't be too harsh on me if you have a counter argument please state it nicely but why would they nerf her ult? Other ults are good for initiating fights to give yourself a huge advantage although jinx ult is just used to end a fight you have already won to keep them from running away? Now more people are gonna survive fights that they would have and should have died in. If anything I always thought her close range potential with her ult was always bad unless they were at 20% now its gonna be like 10% ... Hopefully dravens will actually die one already escaped with 1 which ruined the whole match. I haven't tried jinx yet but am going to now but if I am able to notice a big difference please restore her back to her old self :( And for all the people saying they should nerf her rockets or make them cost more or switching weapons longer you do realize it is difficult in lane to get in auto attack range without being in danger already plus all her moves don't go though minions where as varus raining arrows ashes scatter bolts and all graves skill shots go through minions not to mention how many times people walk through chompers anymore nerfs would destroy her in lane or a champion no matter what happens though she is my main and my favorite champ.

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