For a class that's commonly refered to as "Attack Damage Carry" , adcs don't feel like they do a lot
Before you go into a raving frenzy and down vote me to hell, most of the time im doing the most damage on my team, or at least im 2nd, rarely third, but it's always by a close shave, the things is i've been playing ADCs since basically s1/2, i've almost only played them for years, and still i struggle when playing them a lot, but lately i've noticed that the main feature that made me love being an ADC , being the strongest source of damage, has very much faded away.
Now i don't mind this a lot, i've always actually prefered systems like WoW where any class can deal tons of damage, but what bothers me is that ADCs have lost that edge while gaining nothing in return.
Let me clarify
Very often you can see these champs top the damage charts,
and a lot others
But the difference is they're almost all pretty self reliant, they have crazy damage or crazy abilities and mechanics, they have all sorts of mobility and durability, some innate defensive spells or their itemization allows for them to build a lot of hp and resistances and continue dishing out damage.
While the ADCs were always balanced around the idea of supports, which was fine when supports were supports, but looking at the current state of the game where most of my supps are
not to mention that even when you get a "standard" support like Lulu, there's no guarantee that she'll be any good or will support you instead of going for the safer route and supporting that Master Yi or Fiora that is wrecking everyone around.
I remember a few seasons ago, the feeling of having a full build as an ADC was what got me hooked on playing them, you were grinding all game, suffering and now was your time, you were running feeling like a boss, people would get the fk out of your way knowing that two of your autos are going to cost them half their health bar, now, it feels like EVERYONE is doing that sorts of damage with just 2 items, nevertheless with 6 items, and the class that was the supposed to be the "late game monster" doesn't even come close to that damage even with 6 items.
https://gyazo.com/1b81f8bfea22877668ee1318411cd209
A lot of my games today have been like this, maybe that's why im frustrated, but i'm not sure what's the point of going ADC, even the enemy Jhin that was 24/9 didn't come close to Karthus and was even topped by his Sylas.
The point im trying to make is that most other champs can outdamage ADCs while being tankier, burstier, more mobile and harder t kill in general, hell a good Viktor can top the damage easily while being a walking long ranged tank, most can even take objectives faster, mages now even do crazy damage to turrets with their autos, it just feels like the role has lost its most defining feature, being "THE" source of damage while gaining nothing in return.
Except for literally 3 carries
the rest very much feel completely outclassed by others that can do everything they can and more, i mean would you rather have a fed
on your team or a fed
that can delete an entire team?
Rant out
TL:"DR: Carries feel like they don't do enough damage compared to other classes that deal just as much while having a lot of crazy mechanics,mobility,burst etc.
, yes you can burst a lot, but again so can
few
(she will be op with new/old essence reaver)
etc. but i realized that it only alleviates the problems a little, it just makes the enemy use an extra ability, hell sometimes you realize that not even with 1k extra hp can you survive cause your kit literally can't help you in any way.