For a class that's commonly refered to as "Attack Damage Carry" , adcs don't feel like they do a lot

HàrrowR··2 votes·1,305 views

Before you go into a raving frenzy and down vote me to hell, most of the time im doing the most damage on my team, or at least im 2nd, rarely third, but it's always by a close shave, the things is i've been playing ADCs since basically s1/2, i've almost only played them for years, and still i struggle when playing them a lot, but lately i've noticed that the main feature that made me love being an ADC , being the strongest source of damage, has very much faded away.

Now i don't mind this a lot, i've always actually prefered systems like WoW where any class can deal tons of damage, but what bothers me is that ADCs have lost that edge while gaining nothing in return.

Let me clarify

Very often you can see these champs top the damage charts, Brand Darius Evelynn Fiora Fizz Jax Karthus Kassadin Katarina Kayn MasterYi Riven Talon Zed Yasuo Sylas Viktor Zoe Irelia Pyke Syndra and a lot others

But the difference is they're almost all pretty self reliant, they have crazy damage or crazy abilities and mechanics, they have all sorts of mobility and durability, some innate defensive spells or their itemization allows for them to build a lot of hp and resistances and continue dishing out damage.

While the ADCs were always balanced around the idea of supports, which was fine when supports were supports, but looking at the current state of the game where most of my supps are Brand Pyke Lux Xerath Zyra Velkoz not to mention that even when you get a "standard" support like Lulu, there's no guarantee that she'll be any good or will support you instead of going for the safer route and supporting that Master Yi or Fiora that is wrecking everyone around.

I remember a few seasons ago, the feeling of having a full build as an ADC was what got me hooked on playing them, you were grinding all game, suffering and now was your time, you were running feeling like a boss, people would get the fk out of your way knowing that two of your autos are going to cost them half their health bar, now, it feels like EVERYONE is doing that sorts of damage with just 2 items, nevertheless with 6 items, and the class that was the supposed to be the "late game monster" doesn't even come close to that damage even with 6 items.

https://gyazo.com/1b81f8bfea22877668ee1318411cd209

A lot of my games today have been like this, maybe that's why im frustrated, but i'm not sure what's the point of going ADC, even the enemy Jhin that was 24/9 didn't come close to Karthus and was even topped by his Sylas.

The point im trying to make is that most other champs can outdamage ADCs while being tankier, burstier, more mobile and harder t kill in general, hell a good Viktor can top the damage easily while being a walking long ranged tank, most can even take objectives faster, mages now even do crazy damage to turrets with their autos, it just feels like the role has lost its most defining feature, being "THE" source of damage while gaining nothing in return.

Except for literally 3 carries Vayne Lucian Kaisa the rest very much feel completely outclassed by others that can do everything they can and more, i mean would you rather have a fed Ashe on your team or a fed Katarina that can delete an entire team?

Rant out

TL:"DR: Carries feel like they don't do enough damage compared to other classes that deal just as much while having a lot of crazy mechanics,mobility,burst etc.

9 Comments

Saezio2 votes

Games end faster Tanks don't exist There is no sieging any more

It is not that the adc has changed, the meta has changed and a late game dps class is irrelevant. At the moment,at least the way I see it, a team is better off with skirmishers sometimes rather than having a legit strategy and a team built around it.

HàrrowR1 votes

True, but for me, even the games where i get to full build, unless im playing Vayne, it doesn't feel as good as it did before, like i said, i see champs like Zoe Veigar Zed Yasuo Fiora that do just insane amounts of damage while bringing utility/cc/mobility etc. to the table, they can duel, they can burst, they can stun people and set up kills all in one kit.

Like i said, i've been playing this game for a long time, and i think over the years the champions got more and more crazy, the problem is a lot of champs have crazy overloaded kits, just look at the new champ, his E is a Dash, that gives him a shield, and can be reactivated to be another dash that deals damage and stuns opponents, and then you look at Jinx and her E is like, 3 little traps that always activate too late and are easily traversed with any mobility spells.

I get what you're saying, since no one is playing tanks you don't need that sustained damage and burst is kinda enough, but even then, looking at burst carries like MissFortune , yes you can burst a lot, but again so can Syndra for example, while also having self peel,stun and slow, anyone remember when Syndra was S tier how that looked? i remember one game she one shot me with literally just her R,nothing else.

I guess what i'm trying to say is, carries definitely need a class update that will give them some hard CC or more mobility in their kits, that's why for me Vayne will always be the best ADC, she's the only one with an actual stun in her kit, a good E and you can kill anyone while her Q and stealth allow her to kite and survive, ADCs balanced around ranged like Cait or Jinx really fall behind when you're paired up against new gen champions that don't care about your 600 range cause that's just one of their dashes

Moody P2 votes

*gets picked in 99% of all games*

HàrrowR1 votes

Yeah. Vayne,Lucian and Kai Sa, the other 80% of the rooster is dog shit for the reasons stated above

CrazyMonkeyCZ1 votes

Ezreal MissFortune Draven Caitlyn Tristana Jhin Sivir fewJinx Twitch Kalista Xayah (she will be op with new/old essence reaver)

So yeah, Rito, We demand to be Gods again, we want whole team comp to be formed around us, we want you to praise us and make sacrifice for us.

HàrrowR1 votes

You missed my point completely, i actually want the opposite of that, i don't want to be a god or the center of all of my team, i want to be unreliant on my team, i don't want to pray to god not to get a feeder support or another pyke supp that will leave me in the middle of a teamfight so i die to Zed.

I want ADCs to be more self reliant, if everyone is doing the same damage as me or more while being more tanky, mobile, bursty and have CC, then i think most ADs need a mini rework that will let them stand on their own two feet.

I used to think that all ADs need is just a litte more surviveability, and they do, and i did get it by building item 3026 item 3080 item 3139 etc. but i realized that it only alleviates the problems a little, it just makes the enemy use an extra ability, hell sometimes you realize that not even with 1k extra hp can you survive cause your kit literally can't help you in any way.

On the contrary you have kits like Vayne or even Tristana, that have self peel and mobility that will help you survive much easier than just having a ton of hp, there's a reason people always get frustrated the most with Champions that have a lot of mobility or a in-built mechanic that let's them avoid damage, like Yasuo,Fizz,Akali,Vayne etc. and are less pissed with champs like Garen that can also be very strong but you don't feel like their kits offer some bullshit advantage that will make them impossible to pin down.

Now almost every champ has that, like i said the new champ has a dash and a shield and another dash that pulls you towards the target stunning him and dealing damage all in a one ability, and he has another dash in his kit on top of that.

What i really think ads should have is a class update that bases most of their damage in their kit instead of focusing solely on autos, like for example what Jinx does, it makes it frustrating to play, you need too many items to come online, and to make matters worse you usually don't even have any utility or cc to help your team, so whenever you see someone doing your job,dealing damage,better than you while also having cc,mobility, utility etc. you just can't help but wonder what's the point of playing this champ

MrFawknSunshine1 votes

well most ADCs are single target damage dealers. alot of champs who have aoe damage will typically always have higher damage out puts. 2ndly adcs in laning phase is mainly trying to cs/farm to get to their 2-3 item power spike into mid game therefore they damage out put is lower in laning compared to other lanes where there is a lot more trading/fighting.

HàrrowR1 votes

Yes, this leads to another problem, most classes feel good from the get go, the gameplay doesn't change drastically from you being lvl 6 and lvl 18, while an ADC has to get items so he can even start playing the game, again there's some outliners to these also like Lucian MissFortune Ezreal feel pretty good even at lvl 6, but again most games you'll be wondering what's the point of playing Ezreal when Zoe Xerath exist and can do the same job while also bringing CC to the table and extra utility

Ratpie1 votes

Yet, it still feels like every game win/loss is based on who wins bot lane....

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