Mordakaiser changes are Massive Across the Board Nerfs [IN DEPTH MATH]
As someone who loves Mordekaiser, always built him tanky, had great success with him, never built DFG on him. . .These changes disgust me. Level by Level Comparison of New (PBE) vs. Old Mordekaiser. If Riot is going to insist on going this direction they need to make some serious number adjustments unless they are trying to give him a raw numbers nerf across the board. Personally as a dedicated Morde Player I would like Riot to scrap this until they have more time to think on it, but we all know their record when it comes to listening to the community.
For comparison I will be running both builds with 21/9/0 Runes (Which include all health increasing mastery's, so the "New Improved" Mord will still be fully benefiting from all of his health scaling. Runes will be Magic Penetration Red, Armor Yellow, Move Speed Quints, Magic Resist Glyphs (None of these effect the scaling for easier math, however is still a good Morde page for both new and old).
Level 1 Comparison. Starting a Dorans Shield and 1 Rank E. (Math from Mastery Tree included).
Old Mord E Damage (8 Ability Power, 691 Health ): 75 Damage, Generates 26 Shield per Champion Hit, and 13 Shield per Minion Hit. New Mord E Damage (8 Ability Power, 691 Health): 74 Damage, Generates 27 Shield per Champion Hit, and 8 Shield per Minion Hit. NET Change: -1 Damage, +1 Shield per Chamion Hit, -5 Shield Per Minion Hit
Assuming that as part of his Harassment Pattern Mordakaiser casts E on 1 Enemy Champion and 3 Enemy Minions at Level 1. Old Mord Deals 75 Damage and Generates 65 Shield. New Mord Deals 74 Damage and Generates 51 Shield. NET Change: -1 Damage, and -14 Shield.
LEVEL 3 Level 3 Comparison. Dorans Shield, Rank 1 Q/W/E (Math from Mastery Tree and Level Included: (10 Ability Power, 730 Health Total) Old MordE Damage: 75 Damage, Generates 26 Shield per Champion Hit, and 13 Shield per Minion Hit. New Mord E Damage: 74 Damage, Generates 29, Shield per Champion Hit, and 13 Shield per Minion Hit. Net Chang -1 Damage, +3 Shield per Champion Hit, +/- 0 Shield per Minion Hit.
Old Mord W Damage: 26 Damage per Second, Generates 8 Shield per Champion Hit, and 4 Shield per Minion Hit (Per Second) New Mord W Damage: 25 Damage per Second, Generates 7 Shield per Champion Hit, and 2 Shield per Minion Hit (Per Second). Net Change: -1 Damage per Second, -1 Shield per Champion Hit Per Second, -2 Shield per Minion Hit
Old Mord Q Damage: 84 Damage, Generates 29 Shield per Champion Hit and 14 Shield per Minion Hit OR 138 Damage and Generates 48 Shield verse a Single Champion. New Mord Q Damage: 83 Damage, Generates 29 Shield per Champion hit and Generates 8 Shield per Minion Hit OR 136 Damage and Generate 29 Shield verse a single Champion. Net Change: -1 Damage +/- 0 Shield per Champion, -6 Shield per minion OR -2 Damage -19 Shield verse a single Champion.
LEVEL 5 with Hexatech Revolver and Dorans Shield; 3 Ranks E, 1 Rank Q, 1 Rank R. (50 Ability Power, 823 Hit Points)
Old Mord E: 190 Damage, 66 Shield per Champion, 33 Shield per Minion. New Mord E: 185 Damage, 32 Shield per Champion, 10 Shield per Minion.
Old Mord W (Per Second): 34 Damage, 10 Shield per Champion, 5 Shield per Minion. New Mord W (Per Second): 31 Damage, 8 Shield per Champion, 2 Shield per Minion.
Old Mord Q Damage: 100 Damage, 35 Shield per Champion, 17 Shield Per Minion or 165 Damage and 70 Shield versus 1 Champion. New Mord Q Damage: 95 Damage, 32 Shield Per Champion, 9 Shield Per Minion, or 156 Damage and 32 Shield versus 1 Champion.
Net Change versus 1 Champion and 3 Minions: -52 Damage, -141 Shield Generated. Net Change versus 1 Champion: -17 Damage, -40 Shield Generated. Net Loss Across the Board.
Clearly after eviscerating his early game these changes are meant to help his late game. Lets try the most popular Bruiser Mord Build. Sorcs Boots, Sunfire, Abyssal, Ryligh, Liandries, WoTa. Level 18. Total Health: 3101, Total Ability Power 320, Armor and Magic Resist with Creeping Death Active 181 Armor, 181 Magic resist. Seems like a respectable Bruiser Build, lets compare old and new scaling.
Old Mord E: 442 Damage, 154 Shield Generated per Champion Hit. New MordE: 410 Damage, 124 Shield Generated per Champion Hit.
Old Mord W: 144 Damage, 43 Shield Generated per Champion Hit. New Mord W: 128 Damage, 31 Shield Generated per Champion Hit. New Mord W (Assuming 2 Shields are Active and Striking same Enemy): 256 Damage, 62 Shield Generated. (Because Mord can now produce two shields, this has the potential to be buff given certain assumptions on position).
Old Mord Q: 328 Damage, 114 Shield per Champion hit, OR 541 Damage and 189 Shield versus a Single Champion. New MordQ: 296 Damage, 124 Shield per Champion, or 488 Damage and 124 Shield versus a Single Champion.
Old Mord R: 46% of Targets Max health as Magic Damage (Assuming 2000 - 3000 health enemy), Generates 322 - 483 Shield (NOT COUNTING SHIELD GAINED FROM GHOST ATTACKS). New Mord R: 46% of Targets Mas Health as Magic Damage (NO Initial Damage so NO initial Burst of Healing). Generates 310 Shield.
NET CHANGE in a Team Fight with 3 Champions assuming BOTH Mord and 1 Ally are hitting 3 enemies with his Creeping Death and Mord Ulted a 2000 Health Enemy (In other words I am making as many concessions towards the New Mords kit as possible). +144 Damage, -81 Shield. (In other words even with me giving Every possible Situational Advantage too new Mordakaiser he still ends up Shielding less while only doing slighly more damage.)
Now lets see what the new Numbers are in a less than ideal situation for Mordekaiser 1v2 verse 2 other enemies of 2500 Health (Ulting one of them).
Net Damage Loss: -160 Damage, Net Shield Loss -196 Shield.
As you can see, these changes result in a Net Shield loss across the board, even with over 3000 health. The one thing that is quite possibly better is his ghost AFTER he gets it out, but even this is a negative change. Why? Because its completely counter to what Riot is trying to accomplish with these changes. Its simply gateing his power in such a way that he has no access to it with out the help of an Ally, since they have already eviscerated his already mediocre dueling potential. On top of that compared to the old ghost the new ghost generates considerably less shield. Considering a halfway decent ghost on old Mord (Yasou, Ash) produces around 130 Shield per auto attack and a higher AS then 1 a second, where as new Mord produces only around 62 Shield a second while his Ult is active (Assuming 3101 Health). Even assuming that these changes weren't horrendous, what does Mordekaiser offer with out damage? A Bruiser with 0 Damage, 0 CC, 0 Gap closers is completely ignorable and might as well not exist. If you are insistent on changing his shield to Health Scaling additional drastic changes need to be made to the Champions Kit in order to prevent him from becoming utterly useless. Right now hes just a Low Damage, Low Mobility Mundo with Less CC.
I know Riot doesn't often listen to the community but please in this one case do what you have done a few times in the past and retract these horrible changes until you have a better idea of what you want this champions identity to be. Just because you have the technology to scale things off of health instead of Damage doesn't necessarily mean you should. By forcing Mordakaiser to stack obscene amounts of health to produce the same amount of shield you are forcing him to build into something that is easily ignorable and brings nothing to the table.
An disappointed Mordekaiser fan.
Thank you for your...contribution. However, once something goes through PBE it's most likely going live.
will just hang out at the pub with
and drink a few beers as they make fun of
in the corner