Master yi rework please riot look

xDogMeatx··1 votes·1,265 views

I feel he should be a speed lighting-god type of who can do that new irelia effect. Passive: afterimage, on 3 aas theres a nonharmful clone that spawns next to said champ target on a 30 sec cd animation looks like he multiplies into 2 splitting style still has a double strike the clone dissappears if struck 3 times.

His new alpha strike: he takes himself to a slow walk to channel then executes a vrrrg effect that links up to 4 champs in a Flow fashion seen in coup de grace styled attack where theres a stopping point 1st then they blow up in blood ,then go back to original point if he wants cant be point and clicked though but he can be stunned during that attack allow the counterplay to happen. Basically not hard untargetable style (fizz) soft untargetable able to be damaged by skillshots like if he flows on teemos shroom it would work and do damage. Like how the flash vs arrow works u gotta think fast vs move fast. Edited: allow the 4 q strikes to target one if alone aka isolated or for jg.

Meditate is good as is i feel it should have a clear mind buff that provides a true dmg scaling when complete channel to replace his e active its more assassinish preparation planning to strike before the kill.

Planned strike: Movement speed buff/attackspeed buff scales on ad that dont heavy reset on kills key word heavy add 3 to 4 secs on kill.

Ult would be final death: at a certain point master yi would signify his target has failed (point and click intended) then he dissappears behind the target (says said dialogue) 3 secs later he appears comes and does a badass style ninja assassin afro samurai slash through said target does 25% execute damage if they are above said execute damage it turns to physical damage scales on ad/ap scales by 2 per by 100. If you survive he says something that hes impressed u survived his true strike or he underestimated you. Aka more counterplay than pyke personal opinion. Trust me he would be a true master in his suggested kit

4 Comments

Youmuu Ghost1 votes

I have idea what I just read

on 3 aas theres a nonharmful clone that spawns next to said champ target on a 30 sec cd animation looks like he multiplies into 2 splitting style still has a double strike the clone dissappears if struck 3 times.

?

so basically you want his ult to be his E, and other things I still don't understand, you watch too much movies and anime, and I don't even know if you want him aa based or spell based like zed and talon, this is just weird asf

xDogMeatx1 votes

Umm no actually its different i nvr really mentioned numbers about scaling or how much base it has for a regular skill it would be between 10 lvl 1 to 20% 5 base lvl. I only wish people would have a open mind instead of "loling downvoting"

Kaioko1 votes

1.) If you want your rework idea to be taken seriously don't include things like "vrrrg effect" "blow up in blood" "badass style ninja assassin afro samurai slash"

2.) It sounds like you would like to turn master yi into an assassin which is not at all what his fantasy/gameplay is meant to be.

xDogMeatx1 votes

Im just basing the visual imagery in my mind, excuse my anime overload. Yasuo kind has that anime feel to it 2ndly its better than a pure 0 counterplay dps champ delay burst is more healthy. Instead of saying "lol wheres my hp bar at" instead they would say dang he got me i should have done x to stop this. Also he is a assassin/fighter by his designation. It breaks the rules a bit if u put dps in it might as well call him a adc at those rights (which im not implying). Also jax is a fighter purely due to his ability to hold himself in a fight but he has assassin kind of damage if u think about it. If u add his ult passive but im not cuz it allows sustained damage which means there shouldnt be a end to heavy dps due to this difference in designation he should be a assassin which means bursty and quick but has a end point in which yi lacks currently also his main role is assassin excuse me if i sound confusing.

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