Irelia rework/update idea for the eventuality
This is mostly an idea on mechanics but I'll try and put some numbers in. Gonna use the same skill names.
PASSIVE/Ionian Fever: Irelia gains increasingly more total armor and magic resist (max 10%-20%) based on missing health
Q/Blade surge: Irelia throws a blade to a target location dealing magic damage to all enemies along the way, being able to recast a second time within 4 seconds, resetting the cooldown of equilibrium strike with each cast. After 4 seconds or upon second cast the blade returns to Irelia dealing magic damage along the way. Second cast after equilibrium strike sends the blade out to a target location again dealing magic damage. 40/50/60/70/80(+35%AP)
W/Hiten Style: passive = on-hit 10%(+2% per 100 AD) of all physical damage is instead dealt as true damage and heal for 10%/20%/30%/40%/50% of the true damage dealt active = the passive is now also dealt again as bonus on hit and gain 20%/30%/40%/50%/60% attack speed
E/Equilibrium Strike: Irelia dashes to target enemy dealing physical damage and applying on hit effects or nearby blade(thrown by blade surge) applying all the physical damage and on hit effects to enemies in a small radius. If her current health% is less than or equal to the damaged target enemy she slows their movement speed and attack speed by 40%. Refund 35 mana for each unit killed by equilibrium strike. 30/60/90/120/150(+80%AD)
R/Transcendent Blades: No change
The idea is to hopefully maintain some level of the feel of the live dash reset with this changed QE interaction. The W will actually have some level of scalings. The kit keeps its high synergy with sheen. And something that people have hated about irelia is the stun for losing the fight is gone.