I am 99.99% convinced that riot hates the fighter class.
They were already doing bad in the top lane. Now sunfire is getting a buff so tanks have an even safer laning phase against fighters while bramble vest still exists.
They were already doing bad in the top lane. Now sunfire is getting a buff so tanks have an even safer laning phase against fighters while bramble vest still exists.
99.9% certain that riot loves adcs
And hates Assassins? I guess that goes hand in hand.
[{quoted}](name=Rengar Revert,realm=NA,application-id=3ErqAdtq,discussion-id=NWxJ9KLz,comment-id=00000000,timestamp=2017-11-28T23:46:19.786+0000)
And hates Assassins? I guess that goes hand in hand.
Meh, assaasins are... idk. Fizz seems fine and so does Zed.
Some assassins are weaker than others but some are quite strong.
Compared to how they used to feel in season 3, assassins have really fallen :/
I literally just made a comment somewhere else about lethality items being too powerful on ad assassins.
Can't land a full combo for burst damage?
Not mobile enough to roam?
Keep getting sh*t on by hard cc?
Kha still kills you with one hop and one q. So I think rito is fine with assassins.
99.9% certain that riot have a tanks fetish
99.9% certain that riot loves adcs
What you talking about man? Its not like Riot has made crit easier to get, given the ADCs more ways to lifesteal to the point where a Graves can fully heal from 1 crit, nerfed tanks, have been made super mobile and safe or made items for other champions to protect the AD-oh wait
Sunfire needed to be buffed. Its a core item on Ornn and we all know how weak he is right now
6th buff to ornn incoming He is 14 days ;-; (Bad pun)
https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Ornn/
It's a core item, that's why it's on 2 of his most common 3 item build paths?
Sunfire is an abysmal item and yes it needs buffs. That doesn't change the fact that bruisers in general also need buffs.
you know people are going to complain because bruisers are a solo playstyle mostly, they only go into teamfights to delete a priority target and take the initial burst. I personally hate the class for being able to kill tanks just as effectively as carries with all their %hp damage while also being quite difficult to kill in their own right if you let them sustain but I know if they couldn't do all that they'd be even more useless than they are right now. hell a good support getting a 5 man ult is easily more useful than they are. what they do need is reworks and new items to solidify their unique playstyles so they can be better balanced around what they should be looking to do.
meddler and the post-morello crew did this. they shifted the game from being carriable from 3 lanes. to 60% bot lane. 20% mid lane. 15% jungle. 5% top. someting like that
thank meddler and all of these dweebs that have joined the crew of rewarding either passive as hell champions that somehow still beat you even if they aren't killing you. or ones that you cannot actually kill. just wait for bot lane result to decide a good chunk of your games
Jungle is pretty damn influential and so is top if you don’t decide to pick a terrible character.
"terrible character" in top lane....that means every character that is not ornn or maokai, right?
I mean not really Fiora Yorick any tank with really good cc or cho can do the trick there are others but for the most part there are a lot of decent options if not busted ones. If top lane was uninfluentional then they wouldn’t have huge differences in winrates as they don’t affect the game. However they do have pretty varied win rates so even if they aren’t insanely strong they can still carry or at least be incredibly influential.
Oh top is pretty damn influential is that why every single top game you played recently was shit? Except for ONE game on maokai who is beyond busted right now? Is that the solution? Abuse broken champs or stop playing?
Off the top of my head I know I went 6/1 on Fiora and 17/6 or something on yas like twice and almost all my games top with him were positive so? Don’t project on other people I know you suck and lose your games but that’s not the balance teams fault. And I currently have a 60+ winrate right now in preaseason with most of those games being on below 46% win rate champs (yasuo and ryze) the exceptions are gp and azir who have pretty solid win rates but like I don’t see where you got the notion I fed my games at top I’ve been carrying a decent amount recently playing basically only top and mid
not to sound rude here, but you're silver 5 and played 3 ranked games with Yasuo, 1 against a bronze 2 nasus, a game with 25-8 pantheon on ur team and 3rd with a lux and rengar hard carrying shit. every other game u played are normals and there be good amount of low elo/unranked players in them.
You maybe decent Yasuo player, I don't wanna go into that, but u can't be like do good at this elo and claim champions are viable. I myself hard stomp around silver 2 with Yi, but that not make Yi not dogshit outside of silver
But that’s not what I’m saying. I’m not talking about champ viability I’m saying that there are many things you can do outside of botlane that has massive impact on the game.
Maokai Q is getting nerfed, Bramble vest is getting gutted, Ornn W is nerfed
Just wanna point that out
99.99 percent certain riot favors mobility creep
http://i0.kym-cdn.com/photos/images/facebook/000/841/129/c39.png
This is my answer as classic mage main, plenty my champion global win rates dropped to 42% and almost never goes above 50%
Get used to it, Riot has been biased ever since Tencent took over.
what I've been saying for YEAR(s?) fighters need updates and reworks. they don't have their own items per se and not a great variety and need to mooch off of other classes' items to survive. they don't have any varying playstyles other than "jump on the dude and 100-0 them before you get killed by their team." and they have no place in 99% of the metas these days because they got passed over in the final class update for... sejuani. she really needed the update you guys good work. this is coming as someone who plays support and specialises in shutting fighters down. it's not hard at all, seeing as they have no tools to stop me from just locking them down until they're dead and beyond if they bought a GA.
Tanks been broken for a really long time. Now Sunfire gets buffed, but none of the broken tanks or broken tank items, so tanks just get even more broken.
Uhh...bramble is getting nerfed dude.
Yeah, but Stoneplate, Adaptive Helm, and Thormail are still really broken so does it really matter? It's just shuffling 1 broken item out for probably another and calling it 'balance'.
Considering it helps a lot of fighters in their laning phase now, it will probably put a lot of fighters back on the map.
You are saying exactly what marksmen balance is. Concerning items and champions. and none of those items are broken. Stone plate has a long down time and lots of conditions and even when you get the most out of it you cut your own damage. Adaptive helm is a result of cooldowns not even mattering and even then it isnt great against anything that isnt constant damage like teemo and but not good against Cassiopea even though its the best item versus her its not good in the least.
Downtime means nothing in a teamfight meta.
Adaptive is so broken bruisers prefer it over Visage. Visage, their MR premier MR item. Adaptive is built almost every game it can be built (aka the game gets to 5 items).
Bruisers prefer
over
because both have shit hp and magic resist. But Since bruisers dont get
lifesteal anymore because they will die too fast from mage burst and adc crit before they even get in range to unleash anything and
hp/5 sucks and there are no options for it. Naturally
looks better because
cooldown reduction is everywhere and mages can continiously damage you in the short window that adaptive works for which is showing that mages dont have down time (which is only because its riots attempt to them to keep up with busted adc damage) thus making adaptive much much more effective.
Visage gives more raw stats than Adaptive. Bruisers are a class based on HEALING.
Seriously, why are you trying to argue this when it's very obvious Adaptive is overtunned and the proof is bruisers abusing it.
Bramble vest is donezo and the only 3 tanks played in toplane are maokai, ornn and shen and the former two are getting nerfs, not too bad
This. Those are the only tanks I ever see top, and I still see way more Jayce, Teemo, Gnar, etc since Ornn is often banned. I haven't seen a tank in the jungle in a long time either. I only ever see them support tbh.
if you think that bramble vest is still a problem i might suggest not using someone that relies off of lifesteal since
only give 15 magic damage when hit and gw for a second
if you think that bramble vest is still a problem i might suggest not using someone that relies off of lifesteal since
only give 15 magic damage when hit and gw for a second
Most bruisers that go top don't typically build lifesteal, but rely on innate sustain for trades. Bramble Vest actually hurts them more than squishier fighters like Fiora or Riven. The latter can actually afford to invest in something like Ravenous Hydra without getting set back.
That said, I wish Bramble Vest and grievous wounds on Thornmail simply wasn't a thing. Tanks are useful enough to a team without it.
Bramble vest was advertised as an item to prevent tanks from becoming the blood bank of the enemy ADC. Sadly this power came online too early against AA focused fighters. With the nerf on the PBE, it will hopefully be rushed less.
what it could do is apply it on a more reduced time or more circumstantially than the full thornmail. such as morellos 40% health restriction, so they'd actually have to get them down low enough and the item would be used so the bruiser couldn't just heal it all back by going back in on low health.
Could be worse... u could play a fighter with no sustain
against x pick rushing bramble, u get f*cked hard.
dude wukong just needs a rework at this point I think. he either snowballs to one shot teams or falls off flat on his face and can't do anything.
yeah... but need it
riot trying to run grevious wounds as a on hit to deal with adcs is overall screwing everyone but adcs because they removed the biggest component on thornmails that cost adcs the damage refelction. and armor just isnt strong enough for thornmails armor scaling to matter.
I think they should bring back the %damage taken from the old thornmail but apply what that % is to how much armor you have.
that would still be just as bad as what is happening now. they need that flat % damage and the scaling armor damage but it will be overtuned with grevious wounds but that should have been its own item
problem is it's basically the be all end all against ad champions right now. it took the best of all worlds from randuins and now it has grevious wounds. there's nothing you don't want to punish auto attackers that's not on this item.
Yet there is something that you do want and is missing The % damage reflection. the way it is now it does nothing to ranged carries and only hurts melee champions that rely on auto attacks.
hm. what if we make a few changes to make bramblevest a bit more fair to play against. such as having a cooldown on GW after it first procs? so if fiora goes in (who hates the thing more than she?) and hits a q, it procs on for a second or two, giving the tank time to trade back if she doesn't back off in that time, but past that all it applies is some on hit damage. and I wouldn't even care if the full item lost the cold steel passive, I don't know why that was put there in the first place alongside GW. what would you say to thornmail having a very small base % damage return but that % of the enemy damage scales with how much armor is stacked as I suggested somewhere else in this thread? I think it would make it about the same as it was lategame given proper scaling but not a rush item to work on its own without other armor items.
I never wanted a mini thornmails even after it came. as i already said damage reflection and grevious wounds shouldnt be on the same item.
when
came out it was against it building out of
and having the cold steel passive as that is counteracting the damage reflection and they also ripped 20 armor from an already weak item for no reason even if they gave it 200 hp it didnt gain anything stats wise.
On the off chance that Grievous Wounds get to another armor item there are 2 options as i see it 2 seconds up time 5 seconds down time on applying Grievous Wounds for 3 seconds when auto attacked on a passive.
Or
10 second uptime to apply Grievous wounds for 4 seconds with a 30 second cooldown as an active when auto attacked.
Id also like to see that on an armor item with % movement speed without a condition like
to balance out how ranged champions for some reason get the advantage of range and the fuck you of you cant catch me even if you wanted to
boy I have been garens with full movement speed somehow unable to run after even the most immobile of ranged champions because they're so fast with those items it's insane.
Thing is ranged carries should have items that scale movement speed over time are conditional and drop off when they decide to fight not melee champions especially if you gonna make it so that they can protect themselves when alone and still have a team of dedicated body guards around them.
.