So considering that Blood Moon is an assassin exclusive game mode

deadlychuck··3 votes·1,217 views

What can we expect from, and when can we expect to see, the Mage exclusive, Tank exclusive, Fighter exclusive, and Marksmen exclusive game modes? Supports can fall into one of these categories, because they aren't an actual archetype

11 Comments

Chaos Milk Tea2 votes

ok yeah, I ain't playing tanks only mode thank you

Marksman mode is the clickathon we don't need

Mage mode... actually mages are extremely diverse and have a lot of interesting skill based matchups.

deadlychuck1 votes

I feel like the tank only mode would be one of the most interesting. Maybe less than mages, but probably more than Assassins.

At least it requires some degree of mechanical skill, because fights don't last for only as long as it takes for a champion to combo their skills.

Edit: lol i bet Kennen would be in the mage one too

Zerenza2 votes

Tanks are the class of "Click this button to do this." they aren't diverse at all and are mostly entirely comprised of hard engage, low damage, high health champions that require very little to no mechanical skill to make work. Hence why they are the next class update.

It seems you play mostly tanks and marksmen, that means you don't understand the mechanics required when fighting against or as an assassin. Understanding kill patterns is important for assassins, a zed, contrary to popular belief cannot simply press R on you and walk away after an auto, that isn't how it works. An assassin has to, within fractions of a second think about what their going to do, what your going to do and how their going to get out afterwards. This is even more true when fighting someone that can assassinate you back.

deadlychuck1 votes

The most interesting fights i've had were ones that were tanks, with a decent number of skill shots. After all, you don't just have to make everything happen once in a fraction of a second to win, you have to consistently land more abilities and position better for an extended period of time.

Also, i'm calling bullshit on this claim of assassin kill patterns. Obviously assassins don't just press 1 button and then the target dies. However there is very little active thought that goes into assassin play patterns. It's probably three parts muscle memory, one part reaction time, one part active thought.

Try this:

  1. Play change your keybindings so that Q and W are swapped.

  2. Go play as an assassin, until you can use them intuitively again and record how long it takes.

  3. Correct your keys, and get use to them again.

  4. Go play as a tank but swap Q and E instead, you can use them intuitively again and record how long it takes.

I can assure you that it will take longer to transition on assassins, given equal experience on the two champions used. The point of this kind of an exercise is not to say that assassins don't take as much "skill", however you want to define it, as tanks or vise versa. It actually just fails as a test to measure such a quality. The point is to show that you use more of your subconscious brain to play assassins than you do when playing slower to kill champions, as the conscious brain takes less time to adapt to new patterns than the subconscious brain.

Now which is more entertaining is very much an opinion, but I personally would far more enjoy playing a game of checkers, than playing a game of speed. Two games with about equal complexity in terms of mechanics, but demanding two very different brain functions to achieve the win state.

Aquafuge1 votes

Not really an expert but comparing tank to assassin play styles is apple to oranges, tanks do require more hits , but can take more as well so you have time on your side, assassins are usually super squishy and well basically live on the knifes edge, they have to be able to combo and escape before their targets team shows up, they also have to preplan not only an escape but where the ambush is more in their favor, where as tanks don't really need to worry as much about terrain and timing, they have a much larger window of forgiveness. Tanks and assassins have their own play styles, not that one is easier, they are totally different.

deadlychuck1 votes

I never claimed one was easier, or harder, than the other. What ever you mean by that. Nor did I compare their play styles.

My point was that for tanks to win a fight, they have to constantly keep making correct play after correct play, where as assassins only need to make correct plays for an extremely small window of time.

The result is that execution of skilled play from the two classes require fundamentally different degrees of real time effort and decision making. Assassin fights don't have ebb and flow, it's either a one sided stomp, someone breaks momentum of the assassin and escapes, or they break the momentum and turn it around on them. All of which happens in about a 3 second window on average.


I'd rather see or fight a Shen vs Poppy

over

Fizz vs Zed

Because i'd rather see shen maneuvering to avoid poppy's stun, while poppy tries to avoid positioning herself between shen and his sword. All the while also trying to land Q's, block autos, interrupt dashes, timing shields, disengaging and reengaging around CDs, exc.

There's not much interesting about watching a zed and a fizz fighting to see which gets the first successful combo off.


Two tanks fighting is like a chess game or a martial art, testing strengths and weaknesses, making trades, and properly defending their attacks.

Assassins fighting is like watching a shootout, where each shooter gets to pick one piece of body armor prior to the fight. If they correctly pick where they will get hit, they can change the momentum of the fight, if not, first on to land pretty much wins.

Although, I guess that I'm also of the opinion that guns have made combat rather boring to watch. So i'd make sense that i wouldn't enjoy such a play style.


oh yeah, and a word of advice

It seems you play mostly tanks and marksmen, that means you don't understand the mechanics required when fighting against or as an assassin.

Don't make these kinds of assumptions and strawmans, because it completely kills your credibility on the subject.

just because I don't play assassins to the same degree as other classes doesn't mean I don't understand how to play them or how to play against them. I very much understand them, and as a result I can't stand playing them.

Aquafuge

My mistake, but whet i was saying is tanks do require more " testing " and more of a dance, but are also more forgiving of mistakes. Assassins have to spend as much time working on their opponents defenses, but a single mistake usually means thy lose.

deadlychuck1 votes

You never said any of those things, or at least not with those words so the quotes make no sense, yet i don't even see such sentiments being made in your previous comments. At best, you said when playing tanks "you have time on your side", which doesn't mean much, because more time for you also means more time for the enemy.

Assassins don't normally lose from a single mistake. On the contrary, because of how many defensive mechanics they are often given, zed teleports, LB teleports, ekko ult, yasuo shield (he's in blood moon so he somehow fits "assassin power fantasy" smh), fizz E, akali W, rengar W, kha ult, kat shumpo resets. These are all mechanic which act to reduce punishment for misplays, they're not intended to be used in such a way, but it's difficult to make a skill which lets a champion escape after an assassination, which doesn't double as a defensive mechanic.

Now, there is validity to the idea that a single mistake usually means they lose, however, it's a mistake that's made only after their "OOPS button" has been exhausted. Where as other champions aren't given these defensive mechanics will die to assassins very easily, not because they misused their defensive CDs, but because they didn't have one or the assassin can play around such skills to still get kills, where as very few champions can actually play around the defensive skills that assassins are given in a way which still rewards a kill. Most of the time it has to do with DoT damage.

Now, tank fights do require more "dancing" as you put it, however given that tanks are often given quite a bit of stick. Misjudge their power and try to fight, you will get hurt. Avoid a fight, and they have a hard time forcing a kill onto you. Champions with high burst, such as assassins, are the opposite of this. Where if you misjudge their power, then you have almost no chance of not dying or getting dangerously low. Yet once they've gained a slight lead, they have a very easy time threatening you, despite your attempts to avoid fighting.

It sounds counter intuitive, but being able to stall, actually increases how much people will fight and take risky plays. If i'm fighting someone that i'm worried about getting knocked out by, i'm going to make fewer attacks to avoid substantial punishment for a mistake. Mind you this has less to do with how well i can take a hit and more to do with how powerful of a blow they can deliver, because even if it wouldn't knock met out, risking injury from a single blow is just as dangerous. Where as if i'm fighting someone who i'm confident a single mistake will not heavily punish me, i will fight more aggressive making more risky and more flashy moves in order to try and gain as much advantage as possible and find a gap in their defensive knowledge, or even make them build up a habit and then make a decisive play around that habit (i'm not even talking about LOL anymore, i'm talking about actual competitive fighting, taekwondo in my case).


This is just a rant/story explaining why it's far more interesting to have extended fights.

There was once a match where i intentionally did nothing but fight off of my front leg, which is faster, disruptive, and less taxing on the body to do (i only had a 1min breather between this match and my next). I'm a very proficient back leg fighter still, though not quite as much as my front leg, but there was strategy behind not using everything at my disposal. In the last 5 seconds of a fight I took advantage of a habit I had tricked my opponent into, where he would put his full guard onto the side which my leg was forward (this could've subconscious or a conscious decision). Five seconds left, down 1 point, I turned over into a powerful back leg roundhouse, which he was completely defenseless against, and scored the two points i needed to win, and nearly knocked the guy out by accident, something I done before but didn't want to do unnecessarily, but was intentionally trying to stun him for the rest of the time. That whole match i gave up ground, on the basis that by the end, i'd likely have the element of surprise on my side to make a decisive play. Competitive fighting is like flesh chess. This is what makes extended fights interesting even in league. You can make strategic plays that cost you, with the goal of delayed benefits.

Aquafuge1 votes

I do understand where you are coming from, as i do also practice the combats arts as well. the testing comment was in relation to your statement. And for the record I too prefer a longer battle as opposed to only a few seconds. With the longer battles you have a chance to formulate new strategies, as well as forcing a mistake by either pushing hard, feigning a weakness, ect. But Tanks are more forgiving of mistakes then assassins, but that's the nature of the game, tanks can take a hit from a mistake while an assassin is usually squishy and being honest if a tank survives an assassin's combo burst, the assassin has no choice but to run away, where a tank can continue to fight even with all abilities on cd.

Eedat1 votes

All tanks mode sounds absolutely horrible tbh

byakugan1231 votes

SUPPORT ONLY GAMEMODE HERE WE GO! Top- Alistar Jungle- Nunu (only one i can think of that works) Mid- Janna Adc-Lulu Support- Soraka What a game that would be

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