My idea for a Malzahar Rework
Cool idea for a Malzahar rework
Passive: Summon Voidling On every fourth ability use, Malzahar summons a Voidling that remains on the field until it is killed or after 21 seconds have passed. If Malzahar dies, the Voidling stays behind but stops attacking. Voidlings grow in size after 7 seconds, gaining 50% bonus attack damage and armor, and frenzy after 14 seconds, gaining 100% bonus attack speed.
Cost:80/85/90/95/100 ----------------- CD: 9 seconds
Q: Call of the Void
ACTIVE: Malzahar summons two orbs at the target location perpendicular to where he is facing, dealing 80/135/190/245/300 (+80% AP) magic damage to all enemies caught between the orbs silencing them for 1.4/1.8/2.2/2.6/3.0 seconds
Cost:90/95/100/105/110 mana ------------ CD: 14 seconds
W: Null Zone
ACTIVE: Malzahar creates a zone of negative energy for 5 seconds, dealing 4/4.5/5/5.5/6% (+1% for every 100 AP) of their max health as magic damage every second to all enemies standing on it, capped at 120 against minions and monsters.
Cost:60/75/90/105/120 mana ----------------------- CD:15/13/11/9/7 seconds
E: Malefic Visions
ACTIVE: Malzahar infects the target enemy's mind, dealing them 80/140/200/260/320 (+80% AP) magic damage over 4 seconds. If the target dies during this time, they pass Malefic Visions onto the closest enemy, refreshing the duration and restores 10/14/18/22/26 mana.
Cost: 100 mana ------------- CD:120/100/80 seconds
R: Nether Grasp
ACTIVE: Malzahar knocks down the target enemy champion and channels for up to 2.5 seconds, suppressing them and dealing them 50/72/88 (+26% AP) magic damage every half second while the channel holds.
You know you fucked up Riot. From level of Kalista BS at release, to after-world nerf Mordekaiser BS right now.