Good job on continually gutting vision in the wrong direction riot

Arcade Andrew·2/22/2017, 7:45:50 PM·1 votes·750 views

First you removed the ability to have more than 4 wards at once,saying its the "teams" job to ward. then you introduced sight-stones and trinkets, which further pushed the divide that "its the supports job to ward" meta then you got rid of oracles and invisible pink wards making it next to impossible to find traps and disable them.

thankfully you added the blue trinket with a infinite ward limit, and sweeper disabled traps and you added control wards which were amazing!

oh nope never mind, control wards and sweepers no longer disable traps, and since some of those traps like teemo shrooms have such a tiny hitbox, or they are a shaco box that fears you, 'seeing' them doesn't do you much good.

Thanks riot for ruining vision continually since the end of season 2 :^)

8 Comments

TheHappyReaperz2/22/2017, 7:52:51 PM2 votes

The point of a trap, is that you don't know its there. If its revealed, you know its there, negating the majority of its power.

DrugsForRobots2/22/2017, 8:06:21 PM1 votes

I'd argue that they're gradually - very gradually - moving in the right direction. Eventually they'll give us more unique and varied forms of sight, rather than the all encompassing circular AoE of sight so prevalent currently. And hopefully that push sight into more champion kits (particularly supports) to compensate for the lack of item vision. And hopefully they'll remove SS altogether and just focus on trinkets, plants, wards-as-consumable items, and champion abilities.

BTW, it's not fair that a champion ability should be countered by a free / cheap item. Could be more fair all traps had a 'spring delay' like Jhin's traps, or, in the case of Teemo, released a 'poison spore cloud' that did DoT, rather than apply the DoT to the afflicted champion. Regardless, Riot is improving, albeit slowly.

Joxcab2/22/2017, 8:27:09 PM1 votes

Read patch notes.

1374342/22/2017, 8:28:31 PM1 votes

I don't think I have ever had trouble hitting a teemo shroom or other traps due to issues with hitbox size. Do you find clicking on ranged minions difficult too?