Riot is making top lane bruisers even worse in 8.2.

Dasdi96··12 votes·1,344 views

With the changes to aftershock, tanks like Maokai Ornn will get even more resist by ccing you, so instead of them having 90 armour at level 5, they will have 150 armour. Good luck trading against that. As for the Sightstone changes, this will give more impact to jungles ranking botlane due to supports not being able to rush Sightstone. This means the adc has even more opportunities to get fed and will funnel more gold into botlane. Also supports will be saving 400 gold meaning they can get items that empower the adc faster.

17 Comments

INT then ULT6 votes

Are you enjoying the 3 tank + adc meta?

I know I am.

Mordepool7 votes

[{quoted}](name=Deified ArchLich,realm=NA,application-id=3ErqAdtq,discussion-id=NMAbRRA5,comment-id=0000,timestamp=2018-01-14T22:05:36.792+0000)

Are you enjoying the 3 tank + adc meta?

I know I am.

Not so much

Anags6 votes

Are you high? Go check the enemy teams on your last 5 games. There is no more than 1 tank on any of the opposing teams you played.

These comments on the boards are so hilarious.

Do you even pay attention to the games you are playing?

SpiritOfOdysseus5 votes

{quoted}

Are you high? Go check the enemy teams on your last 5 games. There is no more than 1 tank on any of the opposing teams you played.

These comments on the boards are so hilarious.

Do you even pay attention to the games you are playing?

And yet those tanks are where? I can tell you they aren't jungle, mid, or bot unless it's a support tank. Theyre all up top, where bruisers are forced to go.

Why are they forced to go there you ask? They cant go bot: They are outranged, outpeeled, forced to get into a completely passive-backline position, harassed, and starved.

They cant go jung: Their waveclear is typically poor, with low mobility and low cc that just makes ganking impossible.

They cant go mid: Their waveclear is poor, with low mobility and no range, they get harassed without any way of returning fire which means theyre forced to give up 90% of their cs in order to survive. Theyre also much more of a gank liability because of no cc or mobility

So where do they go? Top where champions(tanks) trade range and damage for meat mounds, armor, magic resist, and base ability damage. But the problem is that melee champs that are NOT tanks, assassins, mages, pseudo-adcs, or any mix of those 4 are not compensated for their melee disadvantages.

chipndip13 votes

{quoted}

And yet those tanks are where? I can tell you they aren't jungle, mid, or bot unless it's a support tank. Theyre all up top, where bruisers are forced to go.

Why are they forced to go there you ask? They cant go bot: They are outranged, outpeeled, forced to get into a completely passive-backline position, harassed, and starved.

They cant go jung: Their waveclear is typically poor, with low mobility and low cc that just makes ganking impossible.

They cant go mid: Their waveclear is poor, with low mobility and no range, they get harassed without any way of returning fire which means theyre forced to give up 90% of their cs in order to survive. Theyre also much more of a gank liability because of no cc or mobility

So where do they go? Top where champions(tanks) trade range and damage for meat mounds, armor, magic resist, and base ability damage. But the problem is that melee champs that are NOT tanks, assassins, mages, pseudo-adcs, or any mix of those 4 are not compensated for their melee disadvantages.

On what planet are fighters unable to jg?

Milton Fletcher2 votes

when the enemy comp has janna/lulu and any adc with self peel making it impossible to gank bot as well as do anything in fights.

TheThundersRoar1 votes

Tanks can't really gank Janna either. No one can. That's why she's cancer.

Just saying.

ISLAMICWARRIOR991 votes

Well your first problem is you didn't dodge a janna lulu comp lol. Not the adc's fault those two champs are broken.

Mimr4 votes

{quoted}

Are you high? Go check the enemy teams on your last 5 games. There is no more than 1 tank on any of the opposing teams you played.

These comments on the boards are so hilarious.

Do you even pay attention to the games you are playing?

That's because "ZOMG I AM DA 1V5MASTER ZOMG" mentality of most players below diamond level. They want to play their precious Riven and Yasuo top even if it makes no bloody sense at all in your teamcomp.

Milton Fletcher1 votes

"the enemy picked a tank/ranged champ"

"lol u gave yourself the disadvantage by picking riven"

"checks meta"

"lol riven player "

Apocalypsic2 votes

[{quoted}](name=Milton Fletcher,realm=NA,application-id=3ErqAdtq,discussion-id=NMAbRRA5,comment-id=0000000100010000,timestamp=2018-01-15T03:19:32.559+0000)

"the enemy picked a tank/ranged champ"

"lol u gave yourself the disadvantage by picking riven"

"checks meta"

"lol riven player "

"Plays patiently and wins the level six all in, snowballing top into a lead despite the disadvantage"

"Loses anyways because Riven is made of paper in teamfights and despite you exploding their backline somehow your teammates all died anyways"

That's the real experience there.

Win top and still have zero impact due to not being a braindead tank.

INT then ULT2 votes

I do.

The game I got stomped the hardest, in recent memory, was this one: http://prntscr.com/i0hz06

Blitz, Rammus, Ornn, and Kalista. I felt like there was nothing I or my team could do to win once they started grouping. Didn't help that my team didn't have a TP, either.

flibitydoo6 votes

never seen an ornn run aftershock though

they all seem to go grasp. probably helps him sustain/maintain never recall strategy.

Mimr1 votes

I found that to be a weird change as well. I get the intention, it's meant to nerf massive armour stackers like Malphite and Rammus. The base value is just WAY to high now however. I'd say make it start out at 20 and then give something like +6 or +7 armour/ mr per champion level.

Harden Stepback1 votes

Im just so tired now. Im going to start maining Maokai and Shen and call it a day.

Daddy Ants1 votes
Sire Hippington1 votes

And therefor they do 30 less damafe with it, i'd call that a win for bruisers. The defstats only last 2.5sec, and half of that time you#re CCed anyway. Unless you drop all your burst right after thy CC you, the defensie gieven by it is not really impactfull evenif they up it to 5000 cause it's a predictable and very short window.

Could we please stop useing only one poart of a change and instead take the whole thing into consideration, cause -30 damage is a huge deal early on.

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