Those PBE changes will not help Evelynn, her charm needs to be reimagined as well as other changes
Labeling her as an assassin is just plain laughable she has no decent base movement speed, no real gap closer, escape funneled into ult. PBE changes as of now are no where near solving her problem, her problem is she approaches situations like an assassin, her kit fools you into thinking your playing an assassin but in reality plays out nothing more than a poor mans
.
What she needs is her map pressure again the speed she had before was what made her such a good jungler before in the right hands "to be at places on time". She cant take any opportunities that arise in the jungle compared to other junglers even still underwhelming post lvl 6. She is useless as a jungler before you if u camped someone you could really push in the wave and then pop E on a minion and shred towers for a bit, this new Eve has terrible wave clear its a waste of time to even push in any wave cause shes so damn bad at it.
What assassin is predictable? do assassins scream they are gonna get you? do they let you know and let you gather your thoughts as they make way towards you?
This is where her charm completely fails its waaaaaay too predictable and a few brain cells later you have a way to work around her charm. This is how it should work ..
When you first land the charm it should be anonymous to the enemy team as a whole, pressing charm should instead put Eve into a state of "lust" or something then after the hormones to kill arise, her next strike charms whatever she strikes. Nerf the base damage if you have too and remove the MR shred and shift it to her hate spikes. Each hate spike stacking should shred MR by % think
E with armor shred passive. This would make her team fighting more impactful as she contributes to reliable MR shred in the fray.
Now lets discuss the passive as of now it makes no sense at all, for those who didn't know old Eve had one of the highest HP regen in the game. She now has a baby warmogs passive which then makes me wonder again what exactly that has to do with being an "assassin" she should have speed to get around the map, and her base HP regen should be buffed to nearly the spot she was at pre rework.
The fact that she cannot go over a wall till lvl 6 (which would only be an emergency escape) and cannot stealth till lvl 6 should completely justify that she needs to be capable of more map pressure early on.
With the changes above it would be ideal to then lower the mana cost of Q a small bit and allow 4 spikes per recast instead of 3. And if shes then too strong you shave damage off of her ultimate so her full spell rotation is more balanced and compensated.
Lastly her ultimate shouldn't reactivate stealth rather her passive should allow her to renter stealth upon kills. She was always a high risk, high reward champion that pumps adrenaline.