Can we speed up Elise's combo a bit?
As lots of you will know, Elise currently has some changes on the PBE that aim to encourage her to be a more active participant in fights, and be a stronger duelist/fighter. The main change that tries to make her better at dueling/assassinating people is a change to Rappel, where after using it she gains a large boost to her on-hit damage in spider form for 5 seconds. So that's cool, but what's the problem?
Rappel (and Elise's combo in general) is slow. Rappel has a literal one second delay on it, that's one of the slowest gapclosers in the game. Your window to assassinate someone is essentially the duration of Cocoon but that has a 1 second duration at rank 1 meaning just using Rappel means your opponent is no longer stunned by the time you actually get to her. But it gets worse:
Elise's full combo is EQWREWQ now. Compare this to Nidalee, whose assassination is QRWEQ and who has no notable delays on any of her abilities. It's worse still for Elise because her abilities all have wonky delays or ranges - Volatile Spiderling for example is a very slow travelling nuke that's unfitting of a quick burst combo, Rappel's 1 second delay is already mentioned, and Neurotoxin's range is so small that just walking in range to use it after a long range stun takes about a second on its own.
I feel like Elise is a poor assassin/fighter primarily because her kit is so slow. If it was sped up a bit she'd be much more adept to the role, so I propose a few changes:
- Rappel untargetability duration on enemy cast: 1 second > 0.5 seconds
- Neurotoxin range: 625 > 675 (assassins should not be wasting time walking towards their target)
- Volatile Spiderling: rather than the spiderling walking the whole way, Elise should "throw" the spiderling to a target location, where it lands on the ground and begins searching for a target like usual. If it hits a target in mid-air it'll explode doing the standard damage. The reason for this change is so that it still has cool uses in scouting but is also a lot faster to land if Elise knows who she wants to hit and they're within a certain range. Plus this ability kinda just looks lame right now, it'll be a lot more impressive to see Elise actually throwing a venom-loaded spider at someone rather than just seeing it slowly wander towards people.
To be honest I feel like if Elise's kit was smoother in its combos then she'd be a lot better built AP, even leaving aside weaknesses such as being squishy in team fights. If she was given all those changes she'd be way less clunky at assassinating people and Rappel would be a much more attractive gapcloser to use when trying to kill someone than it currently is. A lot of people complain about the on-hit damage steroid on Rappel because it's not an attractive gapcloser to use and one of the big reasons for that is the 1 second delay, which is just unacceptable for a combo champion.