Can we make Rappel less clunky?
Leaving aside the bugs introduced to the ability with the most recent patch, Rappel... kind of feels terrible to use a lot of the time. It's a powerful ability but it has really weird failures that make it feel terrible and with Riot trying to make it an important part of her combo, that's not really an acceptable state. Here are some suggestions I have:
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Reduce the delay when you cast it on an enemy. If Rappel is to be used as an offensive gapcloser consistently, it can't afford to take a full second to reach the enemy (which it currently does). I would suggest reducing the delay to 0.75 seconds, which also has the benefit of giving the enemy less time to run out of Rappel's circle.
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Make it place you based on where your target will be when you land, not where your target was when you clicked on them. With Rappel being as delayed as it is, your enemy can run several hundred units away from where they were before you actually land. This essentially makes your use of Rappel a complete waste of time and necessitates you using Venomous Bite just for closing the gap that your first attempt at gapclosing just created. Considering how important it is to have Rappel defensively, it really shouldn't have cases where even trying to use it offensively ends in complete failure.
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On top of that, make it place you as close to your target as possible. Currently even a good Rappel pretty much puts you at the max of your auto attack range and this is a big contributor to how easily kited Elise is.
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Revert the range nerf it got in the past, at least partially. This isn't very important because the range still isn't that bad but one of the cooler things about Elise in the past was being able to do stuff like jumping over the dragon pit to try and steal it and she can't do that anymore unless there's an enemy champion standing very near the wall. It'd be a small but nice touch to be able to jump over more stuff than before, particularly considering the limitations the ability has regarding being able to jump out of its circle and so on.