What LoL Can Learn from the New Dota Update (Technical Wise)
Note: This is in no way me saying Dota 2 is better than LoL, but I am saying Dota 2 has SOME stuff that LoL could learn from.
1. The Time to Start a Game CAN Be a Lot Shorter In Dota 7.00, the game itself loads WHILE you perform champion select. You can get into a match in about 3-5 minutes time minimum and 6-7 minutes maximum. Meanwhile in LoL, it takes MUCH longer to get into a game since the game itself DOES NOT load behind the scenes. In LoL, you use about 5-6 minutes in champion select before waiting about 1-3 minutes for loading. This is bare minimum unless everyone in the match has amazing computers and all select characters very quickly. This makes the minimum time to get into a game in LoL about 6-9 minutes compared to the new Dota's 3-5 minutes. Basically, what I am saying is that LoL could be a LOT more refined and swift with getting players into games than it currently is.
2. The Actual Champion Select Could Have More Elements In It In the new Dota 7.00, you purchase your starting items and predict enemy lanes before you start the game (as well as some Dota specific stuff but whatever with that). Furthermore, heroes in Dota 2 have Power Levels assigned to what they can do, with the list being: Carry, Support, Nuker, Disabler, Initiator, Pusher, Jungler, Escape, and Durable. Obviously the sorting in LoL isn't like this, but LoL could have some of this. It would be cool to see a bar/graph of the strengths of your team.
3. We Could Have Better Ways to Gain IP/Have Fun in the Client/Game This isn't specific to the Dota 7.00 update, but Dota has these things called Battle Passes that allow players to be able to get some random loot for completing quests and play little mini-games for rewards, usually daily or if the community as a whole completes a Community Wide Quest (for example, place 10,000,000,000 wards). Battle Passes also usually allow for the community to vote for certain heroes/champions to be given a new skin or get a VU. Basically, Battle Passes are everything a LoL player would want if it was put into LoL. The Battle Pass would be a.) a way to more quickly gain IP for runes, rune pages, and champions, b.) something to do while waiting for a game that is within the client, and c.) a way for the community to interact with Riot's design process by choosing which champion gets a VU/VGU (or whatever) next.

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alpha strike from the ground up then somehow manage to make him able to commit Sudoku on a scuttle crab.