The Niche role of WoTA

RocketRelm··3 votes·471 views

Will of the Ancients item 3152 has always been a fairly difficult item to balance, and not 'just' because Vladmir has healing amplification synergy with the item. Spell Vamp as a stat is incredibly difficult to balance because in order to use this stat effectively your champion must meet four different criteria that when combined mean Vlad and 'maybe' 1-3 other champions use the item above and beyond what other champions ever could and thus making the item feel good on other champions makes it excessively overpowered on these.

  1. Must be AP.
  2. Must be Sustained Damage instead of Burst.
  3. Must deal this Sustained Damage through single-target Spell Vampable abilities, or if AoE damage, must be enough raw damage and hit enough targets to make it function 'like' single target. Sorry Lich Bane.
  4. Must be on a champion that survives long enough to apply this value (i.e.: already has some innate tank and/or evasion (ex: troll pool)).

Vlad additionally has 5. "Actual synergy with the item.", but there's a long list of criteria that make Vlad work better with a WoTA than they would even 'without' that being factored in.

1 Comments

LilxPaprika1 votes

this is what i'd like to see happen to spellvamp: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/TaXPYTao-spellvamp-100-scale-on-aoe-but-with-100-cap-as-thoughwas-singletargetoverlap-w-current-equation

then i'd be good on champions with aoe.

other thing i wouldn't mind having is a bit more healing on creeps. the old 20% was more effective to sustain laning phase. the new wota is better in team fights / vs tanks. wota's late game doesn't even come close to what adc's have in terms of life steal options. 2300 gold worth of stats vs 3500+

as well as better spellvamp quints, if you equip 1 quint essence get 3% sv, if you use 2 = 2.5%sv each and 3 = 2% sv

this type of restriction is similar to how marks/seals glyphs behave. the first 9 seals is strong armor, after the 9marks are bit less and then the 9 glyphs are weak.

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