Support item changes
As a support main I really like what has been done with the support role lately and I feel like a lot of other players have as well. With the last patch support as a whole has become more "fun" and "feels like your doing something". I really enjoy these changes, however there are still a few support items that should really be reworked or removed.
Starting with
this item feels really lack-buster in comparison to
or
.
and
have amazing reward passives now after the rework and they really "feel" like they are doing something.
just does not cut it.
Technically champions like
and
should benefit the most from coin but you see
building
almost every game anyway and now after the reward bonus
is much better than
on
. Out of the entire champion pool of supports that leaves
and
as the only champions in the game that are forced into a shitty item due to the fact that they have no poke. Technically Janna can poke with her auto attacks but it is risky,
however is shit out of luck.
What if coin was just removed from the game and replaced with an item like this:
25% base mana regen 50% base health regen 2 gold per 10 seconds
Unique passive: Every 5 seconds heal nearby allies for an amount equal to your mana regen Gain 5 gold each time you heal an ally
Quest: Earn 650 gold with this item Reward: Your heals can now overheal giving a shield that decays over 5 seconds
Now for other support items that are lacking
ok this item is pretty much useless, however this could easily be fixed. Rather than its current passive change it so that it energizes the user and a linked ally and increases the rate at which the user and an ally are energized at. When the passive from an energized attack is used both champions gain a shield equal to 15 per level.
Easy peasy fix
Probably the worst designed is
. This item has gone through hell, reworked more than any other item in the game. This item actually works around you daming damage to heal someone else while being an item for a backline support. If reworked this item could potentially be the answer to all of the high shield and healing values that the game currently has.
Instead it could have a passive like:

Passive Drain: Hitting enemies causes them to take damage equal to your mana regen over 6 seconds. During this time healing and or shielding on this target is reduced by an amount equal to your cooldown reduction. (note this stacks with grievious wounds)
Passive Leech: Dealing damage to an enemy effected by Drain heals for mana regen amount over 6 seconds.
Lastly lets talk about
. Please just delete this item. It is the main cause that supports feel super boring and the main reason nobody wants to support. Everyone can ward but because of the
supports are forced into buying it and wasting 800 hard earned gold taking away from their ability to buy an item that "feels" like its doing something.
Overall I really like supporting and I really like the changes lately, however I think some things should be looked at.
and
. The new Athens reduces healing and shielding on the target but does not effect lifesteal. I should have probably specified better that it meant from allys. My bad. However if you were talking about the damage is deals its actually really low and it still only has 40 ability power.
has the highest base mana regen in the game at level 18 being 22
If Alistar somehow managed to get 600 Ability power the damage over 6 seconds would be
20% of 600 = 120+22= 142.
However if you build support items and happened to have 400% mana regen and 150 AP that would be 88 + 30 = 118 damage
support item because brand or other mage supports would'nt have any way to heal other than this.