put atma's in garen's kit to compensate for removing it as an item
add the bonus health->AD ratio to his passive and give him crit chance for every rank of his ult
maybe then garen will hit a 48% winrate
add the bonus health->AD ratio to his passive and give him crit chance for every rank of his ult
maybe then garen will hit a 48% winrate
You're basing that on his winrate in higher elos? Because that means nothing. People simply know how to play against him.
Hell, even Fiora barely breaks 50% and people hate her for whatever reason
garen is bad at all elos, lower ranked players just don't know how to abuse him
[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=NEEvOu7K,comment-id=00000000,timestamp=2017-07-11T05:35:00.059+0000)
garen is bad at all elos, lower ranked players just don't know how to abuse him
That's simply not right He becomes bad once people realize he doesn't have CC and can be killed by simply never allowing him to reach a priority target.
You say lower ranked players don't know how to abuse him.. but that is exactly his strength in lower elos, isn't it? You could argue that you could play a better champ and they wouldn't know how to play against that either, but chances are you wouldn't know how to play it effectively either if you're down there.
if he's only good because the players are bad then he's not actually strong, he's just perceived as such

tell me about it
Where would his sustain go? Tbh i wouldnt mind giving garen his huge sustain as an in-combat passive on his W. Gets rid of the "annoying" hit and run play style while making his W a good thing to level in any situation.
Honestly we could just rename his W to perseverance and give him passive HP regen per rank and turn it into a level-based ball of stats. Like... "Garens strong will and strength of heart bolsters his condition. Garen gains 1/2/3/4/5% of his maximum HP as HP/5 and gains 0.5 resistances for every enemy he defeats up to 10/20/30/40/50. Garen also gains between 0 and 30/40/50/60/70% tenacity based on how much % of his health hes missing."
If garen is meant to be the easy to learn juggernaut, then a ball of stats that isnt explicitly offense is a good start. Tbh id rather have a ball of stats tank than i would a fighter or an ADC.
Where would his sustain go?
who said we needed to remove it?
[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=NEEvOu7K,comment-id=00010000,timestamp=2017-07-11T05:40:34.291+0000)
who said we needed to remove it?
Give garen four passives?! :P Might as well add the HP into AD conversion onto his Q and let it scale with rank as well. 1%/1.5%/2%/2.5%/3% max HP is converted into AD. Atmas was 2.5 in its hayday, wasnt it?
if riot is actually deciding on removing the villain mechanic, im fiddling with a rework that builds on the crit scaling in his kit.
for starters, his q wouldnt critically strike anymore, but get a damage bonus depending on his total crit chance and crit damage, similar to what
has on her e, or jhinn on his passive, or
on her passive.
hed also passively gain critical strike chance over the course of a game to add up to around 50% crit with an infinity edge.
but ill wait with getting serious on that until they decide where they want to go with the villainy passive. if they want to keep working on it and refine it, or if they want to entirely remove it.