Is Rek Sai being nerfed beyond viability for the sake of competitive diversity?
As a Rek Sai main on LAN ( I have the same summoner name there), I am quite unhappy with the constant barage of nerfs that Rek Sai has been recieving lately. I totally get that she is currently hampering champion diversity in competitive play, but for regular players (ranked she is just good). Since the sonar nerf my win rate with her went from 70% to around 50% (after an adjusting peroid it has been climbing back). The thing is, having played over a 100 games with her and having a champion performance that peaked around 40% above the average rek sai player, I believe I know what Reksai's core strengths are, and they are all being completly obliterated, turning her into an item dependant tank that doesnt scale as well or has as meaningfull cc or engages as other similar ad bruiser junglers.
Rek Sai is all about getting an xp and gold advantage over the opponents; she is a text book control jungler. Her core strenght is build up an effective tunnel system (which after countless games I was able to learn), farm tu get a lead and put preassure on lanes when possible/needed. Her ganking is good but not the best (her ganks are countered by good warding because she needs to set up tunnels and loses her gap closer) and she needs follow up to secure kills most times. Where she truly shines however, is in her counter jungling: her tunnels are excellent bypassing wards and stealing enemy camps.
This last core strenght of rek sai was however gutted last patch. Having her tunnel start out at 26 seconds means that she cannot counter jungle because she trades off creating a tunnel system for her own jungle and would not snowball as effectively. rek say NEEDS to stay ahead in gold and xp because she is not ineatly tanky, she needs to get tanky by spending gold. Moreover her competitive build consist of only one damage item, which means that to really be meaningfull damage wise she needs to stay ahead in levels. By increasing the cd on her e and r, she is farming camps a lot slower and can't gank or counter jungle without severly hampering her own clear times. A knowleadgeable Rek Sai player should know that now counter jungling is not efficient until you get some CD/points on e and ganking can't be done unless the enemy is overextended. I understand Riot is all about trade offs and making a champions strenghts/weaknesses shine... but I have to ask: At this point what exactly are Rek Sai's strenghts? Her sonar is now just meh, her counterjungling is meh, her stats are meh and she is gold reliant. The worst part is she wasn't even a problem for 90% of the the player base before this nerfs started kicking in.... she is no longer the best at anything it seems like to me
I am also worried because I just saw on the PBE her base armor and health regen are being nerfed... this would completly wreck her early clear. On top of all that I have said... she would become unflexible in her early clears which is the only strenght she has left (only a couple other champs like lee sincan start in any camp and still have a healthy clear). A core strategy of mine (I was plat 2 before they nerfed rek sai and I dropped 2 divisions) is starting at the enemies red by myself, then do their raptors and continue to the scuttle (yes it is complete cheese but in my elo it works out 4 out of 5 games). If these nerfs proceed that strategy would be unviable.. which really makes me sad.
I have to ask again... taking into account all of rek sai's recent nerfs, why should I pick her over any other AD champ? I want ganking? Vi does it better I want engages? Jarvan and wukong do it better I want early pressure? Pantheon and Udyr do it better now Want counterjungling and farming nonstop? Shyvanna does it better now
The only legitimate reason to pick Rek Sai now is her sonar (since pantheon also has R mobility AND his R does not require his team to stay ahead so that I have tunnels to tp to) which frankly now has no use on solo Q (it used to allow for save jungle invades but having the tunnel at 26 seconds makes it extremly unsafe if your tunnel is detected and destroyed) outside of some objective control and general map awearnessif your team is not good at warding