Returning Player's Observations

Troy242621·2/27/2019, 1:57:14 AM·1 votes·748 views
  1. Damage creep is insane and people frequently die in one skill rotation even if neither party is fed nor behind
  2. You can cough up 1,000 gold bounties when killed if fed on top of a level and a half worth of catch-up experience (not hard to do because see point one)
  3. Towers are even easier than before to just completely demolish and run the board in 5 seconds flat
  4. Because of these 3 things, you're better off just taking a split pusher to carry most games, running the board with insane map pressure

Really not sure why catch-up mechanics and damage creep were pushed this hard but I'm really not a fan, and just winning or losing by the split push game in and game out gets really tedious and boring.

EDIT: For reference, played League since S2 through early S7

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