Returning Player's Observations
- Damage creep is insane and people frequently die in one skill rotation even if neither party is fed nor behind
- You can cough up 1,000 gold bounties when killed if fed on top of a level and a half worth of catch-up experience (not hard to do because see point one)
- Towers are even easier than before to just completely demolish and run the board in 5 seconds flat
- Because of these 3 things, you're better off just taking a split pusher to carry most games, running the board with insane map pressure
Really not sure why catch-up mechanics and damage creep were pushed this hard but I'm really not a fan, and just winning or losing by the split push game in and game out gets really tedious and boring.
EDIT: For reference, played League since S2 through early S7