Yorick

EcchiOtakuTM··1 votes·1,441 views

EDIT: ALAS POOR YORICK IS GETTING A REWORK, THE HYPE IS REAL!!!!!!!!!!!!!!!!!!

Also, lower this rework scalings and raise his base damage that would fix him if what I suggest is too squishy. IMO Yorick should lose his current passive and instead have the ghost as his new passive, and all ghouls mark a target for different effects when an you or an ally champion hits them (Ghost's marks are uniquely on CD per target for 8 seconds) (only way yorick can trigger his marks are to use a different skill than the ghoul is so skills cannot trigger marks on their own ghoul and neither can AAs)

Ghouls will have 35% of your hp and an additional 10/20% of your mana as HP however decay rate varies

When ghouls die they heal yorick for 1% of his max hp.

Q- (Range 600 point-click warp) You vanish (like shaco's ulti) for .25 seconds then hit the target dealing 50/75/100/125/150 (20% Total AD) as physical damage if target is marked you deal this damage again as magic damage

You summon a ghoul that deals 80% of your base ad as physical damage and applies on-hit effects, It marks a target; once hit shields the attacker and you for 30/60/90/120/150 (5% HP) if you trigger it you get double this amount 60/120/180/240/300 (10% HP) for 2 seconds. Loses 25% max hp per second

W- (Range 800 frontal aoe) You launch a wave of ghouls forward slowing targets in the area by 20/25/30/35/40%) for 1.5 seconds. Dealing 60/95/130/165/200(100% AP) total magic damage, if any target hit is marked this skill will channel for 2 seconds dealing 120/180/240/300/360 total additional magic damage over the duration and stunning all targets in the path for 1 second (you can pivot while channeling like a stationary rumble flamespitter) (Hits 5 times per second)

You summon 2 ghouls that release pulses instead of attacking which slow enemies in range(They always try to move within 50 range of the target) by half the amount and deal 60% base ad as magic damage and mark targets when triggered silence the target for 1 second. Loses 10% max hp every second

E-(650 range colliding skillshot explodes in a medium radius) You deal 55/85/115/145/200 (100% Bonus AD) as magic damage to the target and if it hits a champion you heal for 50% of the raw damage done (Only 50% of the value basically so if you have 300 ad it's 250 HP), if any enemy is marked in the AoE, this does physical damage instead and you heal for 25% of the raw damage (regardless of champion or minion/monster even if unmarked) for every target hit

You summon 2 ghouls on landing the skillshot or at max range which deals 10% base ad as physical and heals you for the raw amount every attack and marks a target when proc'd deals 15% of their max hp as magic damage and heals the attacker by the raw damage amount. Decays as normal (They will attempt to attack different champions if possible) Loses 20% max hp per second

R- same as before except always 75% Max HP, 50% Base Armor/MR, It will cast skills the original cast in the target area. (Yorick can still command the ghoul to move and attack a target as normal) Please share your thoughts and what can be changes thank you.

Visual: How each ghoul is shown can be decided by a color portrait of each ghoul above someone's head side by side faded out, when a ghoul applies a mark their icon is lite up.

10 Comments

HentRex2 votes

2016 should have the reworked Yorick. I hope.

EcchiOtakuTM1 votes

Our hopes will be answered.

EcchiOtakuTM1 votes

ALAS POOR YORICK IS GETTING A REWORK, THE HYPE IS REAL!!!!!!!!!!!!!!!!!!

Updated, and it's a shame ryze bumped poor yorick down in updates.

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