Scratching my head over why some bruisers are tankier than pure tanks.
Oh,

If spell vamp isn't fair, or at least impossible to balance because of mages that have built in healing
, why is lifesteal considered fine when champions like
who all have natural healing and can still build lifesteal. A form of healing mind you, that doesn't cost anything to benefit from.
and WOTA. The only champion i would ever consider that vlad to is
, who is in such a nerfed state that he's negligible.
towards combined with his bleed passive lets him easily pull out some strong damage harass, natural itemization to beef tanking and his way of easily resolving his 'mobility' issue that juggernauts should normally have by using Black Cleaver's 'Rage' passive and Deadman's plate increased move speed thru the stack build up till he pulls an Auto attack. Which basically means unless he isn't perma slowed constantly, he can run around super fast, be super tankie with alot of health and shred alot of armor with relative ease to destroy stuff.
default picking could easily be resolved if they make Deadman's plate have alot less padding on what it brings, maybe either cut down its armor or health stat hard and make black cleaver less of a pocket pick item and maybe lean it towards more of a AD item made for performing trades with your abilities and maybe gut out some of the versatility like maybe make black cleaver only affect 'your' damage and scrap the rage effect so the user has to be more reliant on being able to do his trade and not use the 'Rage passive giving +20 flat move speed for 2 whole seconds' to easily let them stay in range of the target to spaz out a Darius Q axe hit, grab them with E, slow them with W and then auto them a few down and finish with R if said darius is already level 6.
and many others, regardless of what type they are, it feels like the champions turn into such easy BS cause of a simple norm rotation for them, not much for 'creativity' in how their abilities can be used in a different order for better effectiveness, it just simply matters on them pulling the same rotation whether its to get EZ harass off or just plain one ability rotate kill the target even when you both have equal CS, no kills/deaths/assists, they can basically erase you regardless or just follow it up with a EZ 2 or 3 auto attacks while you try to get away and the enemy easily jumps under your tower to finish you off and can walk right out of it before they die.
and eventually to
if it was easier to have the actual difference between a tank who thrives thru life steal or health regen or a champion who just high stack health and/or armor to just blunt all damage taken to them so its more of a choice on grabbing items to kill lifesteal, healing and regen or for just simple armor/magic-resist penetration. Would be kind of neat if we had a new item that uses
is the common pick to deal with pudge tanks and we lack anything outside of
for AP champions to bust the same kind of super health and melts squishie champions with ease still champion types.
?
- damage, damage reduction, movement speed. He don't have in-build lifesteal but he got defenses with his E, which scaler greatly! So now, let's get
So they can't burst us.
So it's harder to CC us and
/
so we are more tanky / we get tenacity.
/