Reasonable solutions to the ADC dominance from an ADC player.
- Reverting the 5 base AD buffs. Because they were unnecessary buffs, and because base AD counts towards Sterak's Gage (and other possible future items featuring +x% base ad)
- Every time a pretty regular ADC is being too strong, try to nerf their AD/lvl and buff their AS unless it goes against their character (eg. don't do that on Graves 'cause he's supposed to hit strong and slow)
- Put % base AD on more bruiser/tank items, typically all those that build out of Jaurim's Fist, so that bruisers end up with a higher AD than marksmen on average, not counting special cases like light dps fighters à la Yi and burst focused marksmen à la quinn/graves
Once these first three points are done, we should find ourselves with more specialised kits and items. This way, you don't need to restrict items, everyone can offbuild in a less effective way than the main build, and you cn put 2 different AD scalings (bonus and total) in a champion's kit to allow for different snowball scenarios to be built around rationally.
- this is supposed to be a 4 but Rito Bordsu is going to make it a 1 I'm sure, anyway: cap lifesteal on minions. This way you can have it scale normally at any points in the game, Marksmen do get the planned advantage of being able to lifesteal during the laning phase and teamfights, without nullyfing any sort of poke after every minion wave. OR give lifesteal the spellvamp treatment and make it work before resistances, and in this case obviously nerf the lifesteal from every item in the game.
0.7/0.8s cooldown on the lifesteal, so it's more effective on mid-attack speed, high ad bruisers than on higher end attack speed, mid ad marksmen.- Take away the base value from
's slow size, so that it only scales with armor, nerf the armor scaling so that Rammus and Malph don't take the whole lane anymore, and introduce a damage reduction scaling, so that it's still worse than before on Ez, but an armor focused tank isn't all that better than a normal tank. The average tank has significant damage reduction over a squishie, but has close to half of the amount of armor a Rammus or taric can achieve. Possibly do the same with Thornmail? - Once most melees are much more oriented towards base AD than attack speed possibly increase Nasus's W range and slightly reduce the ms slow? And do similar things with other abilities that slow attack speed.
- Make pickers (assassins but also very flashy divers like Lee) less reliable at reaching ADCs. The only ones who can by definition say "YOUR CARRY IS MINE" are Vi, Nocturne, Nautilus, Malphite and Hecarim. They're balanced around that. Others have other tools.
These were my 2 cents. Please don't come with no arguments. Don't downvote without explaining why you disagreed with enough points to deliberately decide to make discussion harder by burying the thread :) I'll make some posts about special case champs in the next few days and I'll edit the link in.
Cya soonish c: