Patch 5.23 First Impressions
Ashe interaction with Hurricane fixed. She might actually be a viable utility pick now.
Unsure why Caitlyn is getting buffs.
Early-game Culling nerfs on Lucian = good.
Miss Fortune W nerf = good.
Rofl Morde changes.
Quinn now definitely best in the jungle.
Obese Zed buffs, but buffs tied heavily with skill. Good Zeds will now dominate, bad Zeds won't see much of a change.
Tahm Kench attack range nerfs, God Bless.
Heavily disagree with Rift Herald nerfs. The game is now unequivocally about controlling the top side of the map at all points in the game.
"We want to disincentivize waiting around for an extra potion and get folks into lanes faster." That makes no sense. There was already a pretty heavy incentive to get to lane ASAP in the form of XP advantage and first dibs on wave control. There's no need to make it even more punishing for someone who just wants more sustain.
Minion changes, while well-intended, should not be added. Wave control goes out the window now. Split pushers become gods now. I understand that Riot wants to make it easier for the winning team to capitalise on their advantages and win, but this is borderline spoonfeeding.
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