Camille is an abomination that shouldn't exist
She does literally everything. She has tankiness, burst, mobility, cc, and the best lockdown in the game. There's no reason to play any other top laner.
She does literally everything. She has tankiness, burst, mobility, cc, and the best lockdown in the game. There's no reason to play any other top laner.
no u
no u
nou
has been gutted after all the nerfs she received when she was released. She has never fully recovered and is badly in need of compensation buffs to be made viable again.
52.3% winrate 15.7% pickrate 32% banrate
And those are worldwide Diamond+ statistics from LolAlytics
If anything, she needs more nerfs. She's far from gutted.
Nice meme.
Her tankiness is quite weak for a split-pusher and relies heavily on that shield, which is only effective in 1v1s. In fact, her teamfighting is hit-or-miss since she favors 1v1 fights in a similar fashion to an assassin. In fact, unlike most split-pushers who scale for days and gets super beefy (like Nasus or Jax), Camille generally wants a game to end a bit quickly.
I Know a good way to deal with her*[poppy-wink]* You can Stop her E with your W and then use her presence near a wall to beat her up, and you can Stop her ULT with your W, or just knocking her away with your R to disable the Field.
Too bad Riot just completely fucked Poppy last patch.
She might be viable in laning phase, but she useless late game.
Camille is weak, she has way more counters than she counters, top players who use Camille, generally use her as a Jungler, because she has a weak early lanning phase. She does true damage with her q, but the damage is not too huge to shred tanks, she lacks mobility, yes she has 'E' but it has a very high cooldown. Her W is a good poke but it takes a huge time to deploy,(during that time 3 auto-attacks can be made with almost the same damage). And, her ultimate can only be used in 1v1, but an enemy inside it can attack too, and the damage from ult is not very good, or instantaneous. Last, her passive, has a 10 sec cooldown, and only lasts for 2 secs(buffed from 1.75)